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Post by Captain Garak on Mar 16, 2004 12:50:28 GMT -5
Hey all you Disgaea players out there!
I just loaded this game up for the first time yesterday, and I wanted to start a thread that would solicit assistance and/or opinions from the marvelous Culdcept Forum Membership base.
First question - After I exit the Tutorial level, would it be wise for me to equip my main characters with new weapons (assuming that there's something worthwhile to purchase at the shop)?
Second question - What's the most important thing to look at when deciding which Weapon is "better" than another? I know that the lower the Rarity number is, the more rare the Item is. My real question is, what Weapon stats are most important to consider when making decisions?
Thanks in advance for your assistance!!
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Post by BahamutXero on Mar 16, 2004 15:27:07 GMT -5
Hey Garek. I was addicted to Disgaea before Culdcept came out.
To answer your questions:
1. Yes, the more you buy, the quicker your customer rank will go up. The higher your customer level, the better stuff you can buy after passing the "More Expensive Stuff" bill at the assembly.
2. When I shop for stuff, the main purpose of the type of item your buying is what I look at. For instnance ATK for swords, fists, etc., HIT for guns and bows, and glasses. Armorwise I go for DEF. For Clerics/Skulls/Mages look for INT on a staff over ATK.
If you have any other questions about Disgaea, give me a holler.
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Post by Captain Garak on Mar 16, 2004 15:36:04 GMT -5
If you have any other questions about Disgaea, give me a holler. Will do! Thanks for the answers! Basically, I've taken a look at some of the GameFAQs FAQs, but since Disgaea seems so complicated at first, I've only scanned a few of them. Basically, if anyone has any "hints for new players" type of advice, I'm definitely listening!!
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Post by ChamoftheGemini on Mar 16, 2004 15:47:18 GMT -5
The more you know about math the easier it is on the brain.
First Question- Answered
Second Question- Speak to Longinus (A spear that talks in the lower right hand corner of the room outside of the throne room). He will give you the weapon basics. In the begining and the first time through, I waited until everything was green on a weapon before I would equip it. Unless it was a leep of strength. I was also underleveled toward the end of the first cycle. Item world is a must for the crap kicker weapons.
Enjoy and remember to sleep!
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Post by Captain Garak on Mar 16, 2004 17:47:41 GMT -5
The more you know about math the easier it is on the brain. In college, my major was in Mathematics with an emphasis in Statistics. So, I think I've got that covered... In the begining and the first time through, I waited until everything was green on a weapon before I would equip it. OK... I don't know what that means. Does that have something to do with the statistics that are shown when the weapon is equipped? So far, I've only seen statistics change to blue (increase) or red (decrease). I haven't seen anything green yet. Basically, I test-equip weapons and other items in order to evaluate what the stat changes look like on my character, before I decide what to buy or to sell. Is that the best way to do it? Thanks for the assistance! Please feel free to continue to lob pointers at me!
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Post by TheTampaCepter on Mar 16, 2004 18:39:30 GMT -5
The key to kicking but is to chill in item world after you finish the first few maps so you can get better weps and to level up your characters also. One more thing, make sure you have mages for fire, ice, and wind. They will make a difference once you level them up a bit.
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Post by ChamoftheGemini on Mar 16, 2004 18:49:40 GMT -5
OK... I don't know what that means. Does that have something to do with the statistics that are shown when the weapon is equipped? So far, I've only seen statistics change to blue (increase) or red (decrease). I haven't seen anything green yet. I waited until I had weapons that did not other than stat increases to all they could, in other words no red. Due to a Math major, after you have played through the game, I would like to ask about a variable equation pertaining to the bonus gauge.
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Post by Captain Garak on Mar 16, 2004 19:19:58 GMT -5
The key to kicking but is to chill in item world after you finish the first few maps so you can get better weps and to level up your characters also. One more thing, make sure you have mages for fire, ice, and wind. They will make a difference once you level them up a bit. Well, I've gone through the Tutorial levels, and I have completed the first two maps on the next level. When you speak of spending some relaxing time in the Item World, how "few" maps should I complete before going there? Also, I haven't yet created any new characters, since it appears as though 50 Mana is required in order to create an "Average" character. Is that important, or are the lower "grades" of new characters sufficient? I guess what I'm asking is, should I have some new players with me already, or is it better to wait and spend more Mana during the creation process? Again, thanks to everyone for their tips!!
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Post by TheTampaCepter on Mar 16, 2004 23:27:00 GMT -5
I would wait till after the fifth map then id go to the item world. The thing you need to remember about the item world is the better the item you go into, the harder the maps are. Use something cheap to get the hang of it at first. After 10 levels in the item world you get an item called "mr gencys exit". This allows you to exit the item world at any time if you get to a map that you are getting whooped on. I wouldnt go beyond lvl 10 till you get used to the geo panels and lvl up some. A lot of times its not the creatures that are hard in item world but its the geo panels. Example: There can be some panels that hurt you, make clones of yourself that attack you, or give the enemies a huge boost in stats. To counter this you might want to eventually make a scout, for he has abilities just for messing with geo-panels.
As far as creating characters, I made all of my key ones early without much mana. It was extrememly helpful to me to at least make the mages and a cleric at first. Just make sure you level them up good by repeating the first few maps a bit. I really hated the prinnys so i made other "melee" characters. Early on you wil want to put Etna and Laharl on the front lines and protect your weaker characters at all cost. Make sure Laharl and Etna get your best weps and items also. This is just the way I approached the game and their is really no wrong way to do it. I consider my characters that I have to be really powerful, but I owe most of that due to my time in item world. After I got my "big boys" to the lvl I wanted them I made my other characters go thru item world a lot. Sometimes even past lvl 10+. Always make sure you have at least one Gency so you wont die and waste all that time when you have to start over. Save after every visit to item world and after every map. Hope this helps you a bit.
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Post by TheTampaCepter on Mar 16, 2004 23:42:15 GMT -5
Also I forgot a key part of item world...the residents. Basically these are "special" enemys in the world that you can capture and then combine with other items to customize your items. Only thing is that they get attacked by other mobs and you have to get to it first and kill it. Here is a great list I found on Disgaea's main forum that lists all the residents and what stat they add....
Dietician- adds HP bonus Master- adds SP bonus Gladiator- adds Attack bonus Teacher- adds INT bonus Coach- adds SPD bonus Marksman- adds Hit bonus Physician- adds RES bonus Alchemist- adds Poison Attack bonus Hypnotist- adds Sleep Attack bonus Witch Doctor- adds Paralyze Attack bonus Amnesiac- adds Forget Attack bonus Gangster- adds Deprave Attack bonus
The following Residents raises your Resistance to
Pharmacist- Poison Coffee Maker- Sleep Medicine Man- Paralyze Psychologist- Forget Social Worker- Deprave Firefighter- Fire Aeronaut- Wind Cryophile- Ice
The following Residents increase your earning by killing enemies
Broker- gain more money Statistician- gain extra EXP Manager- raises amount of Mana gained
And the last Resident Arms Master speeds up weapon mastery, hope this info helps enjoy!.
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Post by ChamoftheGemini on Mar 17, 2004 8:56:00 GMT -5
To add to the above post:
Armsmaster -- Raise level of weapon mastery gained trough each attack
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Post by BahamutXero on Mar 17, 2004 11:32:38 GMT -5
I'd like to add the urgency to make new characters as soon as possible. I wouldn't worry about if they were only "average" but I wouldn't go below that. Since you can idealy get to level 9999, but your going to transmigrate your character to higher classes anyway, so their begining stats don't really matter.
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Post by Captain Garak on Mar 17, 2004 11:49:49 GMT -5
Well, it takes 50 Mana to create an "Average"-level character, which is why I was asking if I should jump in earlier than that. I've played the first two maps several times each, and I don't even think that I've earned a total of 50 Mana yet. Hence, my question as to whether I should wait to make at least "Average" characters, or if I should shoot for a less-than-Average level and get that task done sooner.
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Post by BahamutXero on Mar 17, 2004 19:24:42 GMT -5
Garek, I'd suggest you get to the second to last level of Episode 1 called Corridor of Love. If you have one character take out all the enemies on that level you can get 40 or so mana. I's ger all your characters to level 25 before finishing the chapter. Do this with all your characters and they should have enough mana to create a few "Average" or better characters.
If you don't know already, here's a tip for leveling. I like to call it the "throwing trick". Take all th enemies in a stage (again, I think the Corridor of Love is the best in the first), and throw them on top of each other. I believe you can make a level 35 enemy using this method. This will make low level characters level very quickly.
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Post by Captain Garak on Mar 17, 2004 19:59:58 GMT -5
Again, thanks for all the great advice! It really helps....
Right now, I have something over seven game hours, and Laharl is only at Level 6. I think that I have opened up the Corridor of Love map (if it's the third one in the first Episode), but I haven't attempted it yet.
Between this forum and GameFAQs, I sort of got the impression that spending 50 Mana to create an "Average" new character wasn't a bad thing to do. So, Laharl has created a Cleric, which I was working on getting a couple of levels for. That's as far as I have gotten with the "new character creation" thing, although I read elsewhere that creating a string of Mages as pupils in a "chain" isn't a bad thing to do, either.
I've also heard about the "throwing enemies together" trick, but I really appreciate being reminded of it. Unfortunately, although I've read about that several times, I never seem to think to do it while I'm on a map. I need to get into the habit of doing that....
Again, thanks so much to everyone for their pointers. If there's anything else of a "general" nature that anyone would like to throw out at a n00b who's reading everything in this thread, please feel free!!
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