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Post by darklao on Mar 2, 2004 8:11:25 GMT -5
Lately, I'm having fun with Telegnosis + Barometz.
It's best used against non-rabid attackers, who will ignore a Barometz and suck 16/20 more often than not. It can be blast-bait, too--but in a good way. It's not like your decks hangs on the little guy.
Anyway, you've got your Telegnosis sitting in hand, eating space, and no real foreseeable need for it anytime soon. On the second lap, you can recycle Telegnosis back into your deck (by casting it), and retrieve the cost from Barometz (lap*30G). On third and subsequent laps, the little guy is even more substantial.
Of course, this isn't a traditional two-card combo in the sense of being two cards that, combined, provide a killer edge. No, this is more the case of two generally useful cards each helping to expand the usefulness of the other.
Anyway, this is a combo I've been having fun with in pretty much every casual card-gathering deck I've been using lately.
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Post by dlotsbane on Apr 5, 2004 16:11:46 GMT -5
My favorite card "trick" to pull off is to use an astral queen to camo all the creatures, and then use the spell that removes all creature effect and gives them +10mhp
only works well if you have all of the creatures or at least most of them
good luck
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Post by WhoseYerLilith on Apr 6, 2004 14:41:12 GMT -5
dlotsbane-
A good idea during that scenario is to use the ArchBishop's ability to make sure your opponents don't get the bonus- One of my favorite decks to play with is an all N deck that features an Astal Queen and 3-4 ArchBishops as they are N creatures as well.
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Post by Odradek on Oct 20, 2004 21:01:12 GMT -5
Here's a nice little trick I've been using:
Son Ascetic + Wall of Ice (as support)
- Son Ascetic mimics wall of ice's ability which is HP +30 in battle and adds it to the combined HP of 70 (Wall of Ice 40 + Son Ascetic 30). A whopping 100 HP WITHOUT Land affects. Not much can bring down a creature with 150 HP. Cerberus + Storm Causer is the only thing I can think of. Even if you use scroll, you have to get through 100 HP's.
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Post by WhoseYerLilith on Nov 9, 2004 9:17:41 GMT -5
My two current favorites:
Ba'Al + Basalt Idol Telekinesis + Conjurer
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Post by AceLeader on Nov 10, 2004 13:28:11 GMT -5
I had a deck based around Basalt Idol. It used Ba-al, Wraith, and Basilisk. It was pretty cool. 50% chance can screw you sometimes, which is aggrevating.
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Post by WhoseYerLilith on Nov 10, 2004 14:47:24 GMT -5
Yeah the Basalt Idol is a lot of fun to play with- I tried with Wraith's and Basilisk's but found Ba'Al's to be the most fun, especially in conjunction with Conjurers.
Rock it.
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Post by InfiniteMHP on Dec 7, 2004 9:35:19 GMT -5
Mass Phantasm + Meteor
I just discovered that Mass Phantasm whipes out the Land Protect effect. Seems kind of bogus to me since Land Protect is supposed to protect against spells, but now I am able to use it followed by a Meteor card. At the end of the game where people get comfortable with their protection and start to level up...this monster combo can be a beast to protect since it basically whipes out protection everywhere. Unfortunately, it leaves you unprotected as well, but if you are playing catch up and behind big...this could help tremendously.
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Post by InfiniteMHP on Dec 27, 2004 1:05:52 GMT -5
Basalt Idol + Dynamite OH MY! I just discovered that the Basalt Idol also affects the results of item cards. Most analysis in this forum and in Mortis's notes deals with the effects this has on powers mentioned on the creature cards. I can't wait to see if there are other possibilities. Anyway, back to the dynamite... An added 60 hp of damage AND its not considered a weapon! That means most support/defense creatures can use it as well. VERY COOL!!!! I also enjoyed using the Phoenix card with this arrangement. When Basalt Idol is not in play, the Phoenix card goes back in your hand after the self-destruction caused by dynamite. Be aware that if the Phoenix is not successful in defeating the creature and dies with Basalt Idol in play, the return to hand effect of the Phoenix is cancelled as well. By the way, for some reason I'm kinda diggin' the animation for the dynamite. Style points given.
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Post by PzKwIVG on Mar 20, 2005 12:17:27 GMT -5
In Japan, there are very popular these combos.
1)Steamgear+gremlin amulet can defeat a large part of 50 or under MHP creatures.
2)Steamgear+gremlin amulet can take 120 damages (enemy creature of MHP: 40 or over) or 80 damages (enemy creature of MHP: 30 or under). If enemy creature does not use any items, you'll be able to get LV5 land.
3)Basilisk+gremlin amulet or holy grail 4)Drool+gremlin amulet ,water amulet , counter amulet or holy grail
The latter two combos can defeat almost all creatures. I regard that kelpie and old willow are useless, garbage creatures.
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Post by PzKwIVG on Mar 20, 2005 12:23:33 GMT -5
In Japan, there are very popular these combos. 2)Steamgear+gremlin amulet can take 120 damages (enemy creature of MHP: 40 or over) or 80 damages (enemy creature of MHP: 30 or under). If enemy creature does not use any items, you'll be able to get LV5 land. Oops... Steamgear+vorpal sword is right.
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Post by Utopian1 on Jun 22, 2005 12:51:27 GMT -5
Hmm... I can think of one combo...
[shadow=black,left,300]Succubus[/shadow] (Bonus attack, change opponent's ST to 0) [shadow=black,left,300]Luna Stone[/shadow] (Interchange opponent's ST & HP at the end of battle)
This combo should work, unless the enemy has creatures with 'first attack' abilities - plus a ST of 40 or more, &/or has tools & weapons with first attack.
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Post by philharmonic on Jul 19, 2005 9:28:48 GMT -5
I've been using Decoy with a Land protect from Domokivoi(I don't know if that's right...the cute dog). Also, if you're on the offensive and the game has been going for awhile, Soul Collector is a great card and gives you a nice bonus with Bandit's Glove(also assuming no neutralize attack and no first attack).
Also, I'd like to know why PzKwIVG thinks Old Willow is a garbage creature. I've won two three person story mode matches because of that creature and in both the end result had me at 10000+ G and both NPCs at less than 1000 G.
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Post by thade on Jan 2, 2006 0:51:52 GMT -5
A simple combo for those areas you just wanna by-pass, or if your in a hurry to get somewhere is "Haste + Fly" move anywhere from 12 to 16 spaces in one turn.
Simple, yet affective.
Signed: Thade - God of Destruction
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Post by gemini5 on Jan 5, 2006 12:41:12 GMT -5
This game is pure video-crack! It is by far the most addicting game ever! But anyway, my 2 favorite 2-card combos are: 1)senility + Leviathan 2)huge spider + flag-- ( which is a great set up for combos like the previous mentioned) I've pissed quite a few people off with these....
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