Post by shaowebb on Feb 20, 2008 12:32:02 GMT -5
I tried to make this thread in the Culdcept Saga strategy section but it doesn't have the "new thread" icon so Ill post it here for your benefit.
I acquired a usefull card known as swamp spawn recently. Pretty healthy blue creature that doesnt cost you a lot. Its main benefit is it territory ability of casting Holy Word "0".
The strategy I used with this card was basically to force someone away from forts and make them go broke using teleporters and not your simply idea of just making them hit the same land each turn for tolls. Basically if your on any board with teleporters that are triggered by landing on them you can do this.
Either wait till they roll enough to land exactly on a teleporter or holy word them onto it. Next turn either activate a Holy Word"0" or Swamp Spawn's territory ability of casting that spell.
Now on the opponents next turn when it rolls "0" it REACTIVATES the teleporter changing their direction on the board.
This approach is particularly effective if you can hit it on a teleporter near the end of the board because of how long it will take them to lap.
Usually the last fort you have to hit to get a lap bonus is located behind a teleporter which means they would essentially have to go back and lap twice to hit the goal. Once to gain the last required fort and once more around to make it back to the goal.
This strategy gets easier if you have the ability to cast holy words or gain territory abilities via cards or creature abilities since it makes it really easy to land them on teleporters and activate swamp spawn if you have holy words and telegnosis(I think its called enchant now).
Anyhow simple but effective. Have fun with this one.
I acquired a usefull card known as swamp spawn recently. Pretty healthy blue creature that doesnt cost you a lot. Its main benefit is it territory ability of casting Holy Word "0".
The strategy I used with this card was basically to force someone away from forts and make them go broke using teleporters and not your simply idea of just making them hit the same land each turn for tolls. Basically if your on any board with teleporters that are triggered by landing on them you can do this.
Either wait till they roll enough to land exactly on a teleporter or holy word them onto it. Next turn either activate a Holy Word"0" or Swamp Spawn's territory ability of casting that spell.
Now on the opponents next turn when it rolls "0" it REACTIVATES the teleporter changing their direction on the board.
This approach is particularly effective if you can hit it on a teleporter near the end of the board because of how long it will take them to lap.
Usually the last fort you have to hit to get a lap bonus is located behind a teleporter which means they would essentially have to go back and lap twice to hit the goal. Once to gain the last required fort and once more around to make it back to the goal.
This strategy gets easier if you have the ability to cast holy words or gain territory abilities via cards or creature abilities since it makes it really easy to land them on teleporters and activate swamp spawn if you have holy words and telegnosis(I think its called enchant now).
Anyhow simple but effective. Have fun with this one.