Cast your two cents on who is the worst addition to Saga. Im going to have to say Gemoid. Its a pure worthless neutral fodder critter with no redeeming qualities except that its cheap. No thank you. Cute though.
Jack O' Lantern has some cool things you can do, though. My favorite is to beef up his HP with Fat Bodies, up his ST to something non-zero (Fay works well here) then attack a creature with Ring of the Succubus or one you used Debility on. Move Jack with manually or with a spell and you can rake in a lot of money. It's kinda involved, so it's not an all-purpose combo, but when you get it off it is super annoying. Chariot's recycling property works very well here for moving Jack. I once managed to steal 200G three times in a row from a cepter before he could do anything about it.
I'd have to say that The Unnamable is one of the worst cards out there. 40/10, can't be intruded, costs little, but I've had it fail often at instant killing (it's rate is 70%). And, it attacks last. I built a deck around it a while back, using RoS and living rapier and sling to give him first strike. It's fun to play in good company, but it's no way efficient.
I have a difficult time calling "Revolt" a good card, which requires both its creatures to be enchanted creatures and 30mp and under to work. Doesn't work with the best mass enchant (mass phantasm) for obvious reasons, so you'd do best to run Desert Storm - ick.
Top Cat, totally agree with you on Jack o' Lantern. I love that card.
Heat imp is pretty useless in most situations.
Clockwork Owl anyone? Who's used him and actually would recommend it?
Only a month late, but Clockwork Owl is in my "open a booster pack" deck. Most of the creatures in there are cheap yellow for chaining purposes, but Clockwork Owl does a great job of turning one of my allies around and getting them headed back to the castle. Between the owls and Backward, I can almost always win during the second round.
Does the owl make the opponent choose the opposite direction they're headed? I've never used it but I thought it said "Target Cepter chooses which direction to move next turn" ? If I've been mistaken, that's something I'll look into immediately -- my xbox is currently at MS getting repaired, sadly, and I won't be online for another week or so.
The owl lets the target cepter choose which direction to move. It can't be used like a Backwards on an opponent. I don't see many consistent uses for it except for 'booster pack' play, where the 3-player alliance will reach the goal very quickly and needs some way to get back to the castle. In those cases, the shortest way back is usually to turn around. With three players working together and only needing one Clockwork Owl, you get it almost every time.
I use Clockwork Owl in one of my books. The premise of the book is to gain super quick castle bonuses; I've gotten 4 bonuses on 4 turns in a row once. Clockwork Owl is great for helping maintain the combo when placed near the castle. I don't consider it near the bottom, though I admit its utility is probably lost on many people.
Unameable is pretty bad, but its at least cheap support. I think I'd lean towards Nil or Raksas as the worst new creatures (if Raksas is new, I don't remember).