Post by TopCat on Oct 2, 2007 11:38:45 GMT -5
A pretty subtle book I put together recently. I like it because it's kinda stealthy, and not very delicate. It also can be played successfully several ways. Here's the list:
----------------------------
Armor Dragon x2
Sanctum Guard x2
Borgess x2
Marble Idol x2
Redcap x2
Tombstone x3
Coin of Piety x4
Aurora x3
Goblin's Lair x3
Spartoi x3
Telegnosis x2
Trade x2
Trespass x3
Drain Magic x2
Find x2
Brave Song x2
Haste x2
Wind of Hope x2
Revival x2
Refuge x2
Reincarnation x2
----------------------------
The ideal way to play is to get an early Marble Idol out and start littering the board with Goblins until it dies. With Borgess and Redcap out you have the standard neutral gambit in play. In addition, you'll be powering up symbol value with Aurora and using Sanctum Guards and Coins of Piety to gain symbols (along with Churches, if there are any). You can also use Trade to get a big creature someone else played for one of your Goblins, then kill it (the Goblin) with Armor Dragon's TA.
Barring getting a headstart on placement with the idol, you can focus on increasing symbol value and trading for a power creature all the while trying to use Coins and Guards to gain extra symbols. If you're lucky, then two other people have books with the same primary color on a stage with a church. You're really in business then.
If there are lots of Goblins in play, you'll want to spend your money levelling up Redcap. If not, you can level any power creatures you Trade for (Mudman, Goruda, Dragons, etc) or level up Armor Dragon or Skeletons (if Borgess it out and you're feeling a little risky or pressured).
I tend to blow through cards in this book (it's not uncommon to be down to zero or one cards) so if anyone invades a land or you have an expendable in your hand, use a Tombstone to redraw back up to six.
A key point is make use of Revival. Use it almost everytime you get it. It'll restock Redcaps, Coins, Guards, Auroras and Trespasses. This makes up for the fact that there aren't ideal amounts present in any one draw. Also, since you want to use Find and Hope to move through your book quick, you don't have to fret as much about throwing out certain cards since you can refresh them later.
Most lands aren't vital and can be lost without much of an impact. Restrict levelling to several key lands later and try and get as many symbols as you can in its color. I find levelling too early to be a risk, particularly since there are no defensive items. Ideally you don't need them as Redcap can make up for them if even 6 Goblins and Borgess are in play. If Goblin's Lair gets Suppressed, just remember Revival.
I'm thinking of taking out both Reincarnations and adding two Chariots. This can allow a bit more opportunism in using Coins of Piety to gain symbols, especially if Marble Idol is out and a Sanctum Guard/Redcap are already in play. Reincarnation/Revival are excellent at compressing/refreshing the book, so maybe I'll only take one out.
----------------------------
Armor Dragon x2
Sanctum Guard x2
Borgess x2
Marble Idol x2
Redcap x2
Tombstone x3
Coin of Piety x4
Aurora x3
Goblin's Lair x3
Spartoi x3
Telegnosis x2
Trade x2
Trespass x3
Drain Magic x2
Find x2
Brave Song x2
Haste x2
Wind of Hope x2
Revival x2
Refuge x2
Reincarnation x2
----------------------------
The ideal way to play is to get an early Marble Idol out and start littering the board with Goblins until it dies. With Borgess and Redcap out you have the standard neutral gambit in play. In addition, you'll be powering up symbol value with Aurora and using Sanctum Guards and Coins of Piety to gain symbols (along with Churches, if there are any). You can also use Trade to get a big creature someone else played for one of your Goblins, then kill it (the Goblin) with Armor Dragon's TA.
Barring getting a headstart on placement with the idol, you can focus on increasing symbol value and trading for a power creature all the while trying to use Coins and Guards to gain extra symbols. If you're lucky, then two other people have books with the same primary color on a stage with a church. You're really in business then.
If there are lots of Goblins in play, you'll want to spend your money levelling up Redcap. If not, you can level any power creatures you Trade for (Mudman, Goruda, Dragons, etc) or level up Armor Dragon or Skeletons (if Borgess it out and you're feeling a little risky or pressured).
I tend to blow through cards in this book (it's not uncommon to be down to zero or one cards) so if anyone invades a land or you have an expendable in your hand, use a Tombstone to redraw back up to six.
A key point is make use of Revival. Use it almost everytime you get it. It'll restock Redcaps, Coins, Guards, Auroras and Trespasses. This makes up for the fact that there aren't ideal amounts present in any one draw. Also, since you want to use Find and Hope to move through your book quick, you don't have to fret as much about throwing out certain cards since you can refresh them later.
Most lands aren't vital and can be lost without much of an impact. Restrict levelling to several key lands later and try and get as many symbols as you can in its color. I find levelling too early to be a risk, particularly since there are no defensive items. Ideally you don't need them as Redcap can make up for them if even 6 Goblins and Borgess are in play. If Goblin's Lair gets Suppressed, just remember Revival.
I'm thinking of taking out both Reincarnations and adding two Chariots. This can allow a bit more opportunism in using Coins of Piety to gain symbols, especially if Marble Idol is out and a Sanctum Guard/Redcap are already in play. Reincarnation/Revival are excellent at compressing/refreshing the book, so maybe I'll only take one out.