Post by Kuroi Kenshi on Sept 19, 2007 23:15:20 GMT -5
This book changes much and often but the basic premise remains the same. Here is a sample book for you to play with:
Goblin x4
Borgess x3
Red Cap x3
Poseidon x1
Mothman x3
Counter Amulet x2
Necro Scarab x3
Gift x4
Crusher x2
Goblin's Lair x3
Suppression x1
Sink x1
Sculpture x3
Theft x2
Telekinesis x1
Trespass x3
Drain Magic x2
Prophecy x2
Polymorph x2
Land Protect x2
Revival x1
Replace x1
Reincarnation x2
The main goal of this book is to flood the board with goblins. Level up Mothman and let the clockwork do the rest. I'll explain each portion as briefly as possible. If you have yet to play Culdcept Saga I encourage you to match cards up to Topcat's translated card list to grasp everything much easier.
Goblins will be everywhere in no time. Don't be too picky where they go, just get them out; you can choose to chain any particular color. Borgess will be a nice boost with the HP+20 to help with defending early on. Poseidon is an extra HP+20 for all defending creatures in play but is not necessary at all times. He mainly provides a nice cushion for Mothman and Red Cap against Counter Amulet. During battle Red Cap has ST&HP = #of goblins in play x20 and gives all goblins in play ST&HP+20. No need to explain that combo. In battle Mothman has ST&HP= Neutral creatures in play x10. Again, no need to explain. Necro Scarab's keep your folks alive and they are still neutral (Skellingtons!). Gift helps cycle the book. Polymorph those annoying creatures opposing you that grease the opponents 'combo gears'. Sculpture is a last ditch option if they overwhelm you with annoying cards. Many powerhouse cards have MHP 30 or less. Sculpture turns all creatures in play with MHP 30 or less into statues. This also fuels Mothman. You do sacrifice your goblin army, but the statues are still hard to kill with Borgess and or Poseidon. Plus, Mothman is who you will be leveling up.
An alternate way to play this idea is to add powder eaters and swap out some neutrals for Magma Avatar or Storm Avatar. Magma having ST&HP = Fire/Earth lands owned x15 and Storm being the other two. Whichever two lands you decide to chain more you can use the other Avatar as discard fodder for Goblin's Lair or anything else that has discard requirement.
All in all there's more to this idea, but I wanted to share a basic knowledge of the combo. Enjoy!
Edit: I had a couple of questions about Poseidon. He's not absolutely necessary at all. If you would like to drop him and sink, and possibly even replace - go for it. It's just a nice twist to the book and it helps if you have all those Statue's from Sculpture. I still get several questions on how to play this book, and other variations. There is no exact set of cards you must have, just to clear that up.
Goblin x4
Borgess x3
Red Cap x3
Poseidon x1
Mothman x3
Counter Amulet x2
Necro Scarab x3
Gift x4
Crusher x2
Goblin's Lair x3
Suppression x1
Sink x1
Sculpture x3
Theft x2
Telekinesis x1
Trespass x3
Drain Magic x2
Prophecy x2
Polymorph x2
Land Protect x2
Revival x1
Replace x1
Reincarnation x2
The main goal of this book is to flood the board with goblins. Level up Mothman and let the clockwork do the rest. I'll explain each portion as briefly as possible. If you have yet to play Culdcept Saga I encourage you to match cards up to Topcat's translated card list to grasp everything much easier.
Goblins will be everywhere in no time. Don't be too picky where they go, just get them out; you can choose to chain any particular color. Borgess will be a nice boost with the HP+20 to help with defending early on. Poseidon is an extra HP+20 for all defending creatures in play but is not necessary at all times. He mainly provides a nice cushion for Mothman and Red Cap against Counter Amulet. During battle Red Cap has ST&HP = #of goblins in play x20 and gives all goblins in play ST&HP+20. No need to explain that combo. In battle Mothman has ST&HP= Neutral creatures in play x10. Again, no need to explain. Necro Scarab's keep your folks alive and they are still neutral (Skellingtons!). Gift helps cycle the book. Polymorph those annoying creatures opposing you that grease the opponents 'combo gears'. Sculpture is a last ditch option if they overwhelm you with annoying cards. Many powerhouse cards have MHP 30 or less. Sculpture turns all creatures in play with MHP 30 or less into statues. This also fuels Mothman. You do sacrifice your goblin army, but the statues are still hard to kill with Borgess and or Poseidon. Plus, Mothman is who you will be leveling up.
An alternate way to play this idea is to add powder eaters and swap out some neutrals for Magma Avatar or Storm Avatar. Magma having ST&HP = Fire/Earth lands owned x15 and Storm being the other two. Whichever two lands you decide to chain more you can use the other Avatar as discard fodder for Goblin's Lair or anything else that has discard requirement.
All in all there's more to this idea, but I wanted to share a basic knowledge of the combo. Enjoy!
Edit: I had a couple of questions about Poseidon. He's not absolutely necessary at all. If you would like to drop him and sink, and possibly even replace - go for it. It's just a nice twist to the book and it helps if you have all those Statue's from Sculpture. I still get several questions on how to play this book, and other variations. There is no exact set of cards you must have, just to clear that up.