Post by Marius on Jan 7, 2005 14:04:00 GMT -5
Using data from the game, I’ve created my own Culdcept cards. I print out the ones I need and use them to play Culdcept with my wife and 8 year old son. We sit at the dining table and play as if you’d play any other board game.
It works great and I’m having a lot more fun than I did playing Culdcept on the Playstation (and I did get all 50 medals).
In case anybody is curious I’m going to describe how I make the cards and how the game flows for us.
I print the cards out with a HP 7660 photo printer on OD bright and glossy photo paper and the cards look incredible. I print out 9 cards at a time on a 8.5x11 paper and then I first let it dry for a while and then I cut the cards out. I found an easy way to cut them out. What I do is I get a cutting board (wooden one for cutting vegetables, etc), put the paper on it, place a metal ruler along a card’s edge, and using a scalpel (actually I use a carper cutter) I cut a line along the edge of the card. At first I tried using scissors, but it was a lot of work and the card’s edges weren’t very straight. It really is easy (no a lot of work) for me to make more cards and I think I can print out about 250 cards this way before I need to change printer toner (which costs $25). Photo paper is cheap enough. With 100 pages I can print out 900 cards. So far we have a total of about 240 cards.
As for the game mechanics, this is how it goes:
Each of us chose if (s)he wanted a fire/earth or water/wind started deck.
I’ve made a table of 1000 entries (0 – 999) than has an entry for each card that exists in Culdcept, with rare cards appearing once, strange cards appearing twice, and normal cards appearing thrice in the table. After each session, the winner rolls 3d10 ten times to get new cards while losers only roll 7 times. On top of that, cards rolled up this way can be put on “unwanted” list, and 3 such “unwanted” cards can be exchanged for another roll (of 3d10). This way I don’t have to waste paper and ink printing cards we don’t want to use anyway (like Haunt).
None of us can see what cards other user holds or what cards he has in his deck, but we do know our complete collections.
Each of us has a “blank” card than the attacker can use instead of an item during battle.
Right now we use for cepters pieces from Star Wars Monopoly, but it doesn’t really matter.
Whatever map we’re playing we have drawn on two pieces of paper. On one, we place our cepters and creature cards (this is a pretty big paper, as each property square is wide enough to accommodate the creature card). The other paper has the map printed out in color and we put “property cards” on it.
Let me explain what these things are. I’ve made a set of “property cards” for each player. A property card has printed on it the name of player, value of land, toll of land, and indication of land’s level and chain. So, for example, I have one blue card of level 1 chain 1, two green cards of level 1 chain 2, three red cards of level 2 chain 3, and so on. We have enough property cards to accommodate us making any size chain of any color property. As you can imagine that means we have a lot of property cards, but we have them organized and it takes us a few seconds to get the right one.
This may all seem complicated, but believe me when I say that the game flows fast and smooth.
Is anybody interested in trying it?
Marius
It works great and I’m having a lot more fun than I did playing Culdcept on the Playstation (and I did get all 50 medals).
In case anybody is curious I’m going to describe how I make the cards and how the game flows for us.
I print the cards out with a HP 7660 photo printer on OD bright and glossy photo paper and the cards look incredible. I print out 9 cards at a time on a 8.5x11 paper and then I first let it dry for a while and then I cut the cards out. I found an easy way to cut them out. What I do is I get a cutting board (wooden one for cutting vegetables, etc), put the paper on it, place a metal ruler along a card’s edge, and using a scalpel (actually I use a carper cutter) I cut a line along the edge of the card. At first I tried using scissors, but it was a lot of work and the card’s edges weren’t very straight. It really is easy (no a lot of work) for me to make more cards and I think I can print out about 250 cards this way before I need to change printer toner (which costs $25). Photo paper is cheap enough. With 100 pages I can print out 900 cards. So far we have a total of about 240 cards.
As for the game mechanics, this is how it goes:
Each of us chose if (s)he wanted a fire/earth or water/wind started deck.
I’ve made a table of 1000 entries (0 – 999) than has an entry for each card that exists in Culdcept, with rare cards appearing once, strange cards appearing twice, and normal cards appearing thrice in the table. After each session, the winner rolls 3d10 ten times to get new cards while losers only roll 7 times. On top of that, cards rolled up this way can be put on “unwanted” list, and 3 such “unwanted” cards can be exchanged for another roll (of 3d10). This way I don’t have to waste paper and ink printing cards we don’t want to use anyway (like Haunt).
None of us can see what cards other user holds or what cards he has in his deck, but we do know our complete collections.
Each of us has a “blank” card than the attacker can use instead of an item during battle.
Right now we use for cepters pieces from Star Wars Monopoly, but it doesn’t really matter.
Whatever map we’re playing we have drawn on two pieces of paper. On one, we place our cepters and creature cards (this is a pretty big paper, as each property square is wide enough to accommodate the creature card). The other paper has the map printed out in color and we put “property cards” on it.
Let me explain what these things are. I’ve made a set of “property cards” for each player. A property card has printed on it the name of player, value of land, toll of land, and indication of land’s level and chain. So, for example, I have one blue card of level 1 chain 1, two green cards of level 1 chain 2, three red cards of level 2 chain 3, and so on. We have enough property cards to accommodate us making any size chain of any color property. As you can imagine that means we have a lot of property cards, but we have them organized and it takes us a few seconds to get the right one.
This may all seem complicated, but believe me when I say that the game flows fast and smooth.
Is anybody interested in trying it?
Marius