Post by shaowebb on Jan 3, 2007 16:54:59 GMT -5
I got it quite easily by building a deck around speed and protection.
CARDS TO USE
foresight
land protection
growth
shatter
pain
torture
holy word x
haste
mana
mistletoe
telegnosis
water shield
gaseous form
kelpie
wall of ice
Heres what I did. I took on Mullyn, Picket, and Zagol on Dunnan.
I then filled my deck with almost entirely water shields, gaseous forms for armor to support my 2 Kelpies. I then used Wall of Ice to claim land because no one will fight these do to there health. The rest of my deck was speed cards like holy word x's , hasste, etc etc etc and a bunch of shatters, a telegnosis, mana, pain and such.
The way you win is buy NO LANDS. You see 3 vs 1 means when you place something your essentially dropping your cash on the board to be destroyed. Your best bet is to hang on to ALL of your money and try to lap as quickly as possible while simultaneously screwing over everyone elses money with pain and torture spells.
This means your rich and they cant touch you. They buy land and you hit it fine because theyre too poor to level it and you can easily afford all the tolls.
Next up buy a blue land with a wall of ice and level it. You do this by lapping to it quck and telegnosis. Next to no one will attack these things and no one could kill it especially as broke as they get from your tactics.
Finally swap out your wall for Kelpie (forget about the requirements for kelpie it allows this) and support it with all those water shields and such.
You can land protect it if youd like (especially since Mullyn will status effect you and then hit you with exile)and I do recommend growth spells.
This tactic kills all. ITs essential that you level a wall of ice and draw kelpie early though as they may gain enough cash to level. Throw in a few foresights to help with this.
CARDS TO USE
foresight
land protection
growth
shatter
pain
torture
holy word x
haste
mana
mistletoe
telegnosis
water shield
gaseous form
kelpie
wall of ice
Heres what I did. I took on Mullyn, Picket, and Zagol on Dunnan.
I then filled my deck with almost entirely water shields, gaseous forms for armor to support my 2 Kelpies. I then used Wall of Ice to claim land because no one will fight these do to there health. The rest of my deck was speed cards like holy word x's , hasste, etc etc etc and a bunch of shatters, a telegnosis, mana, pain and such.
The way you win is buy NO LANDS. You see 3 vs 1 means when you place something your essentially dropping your cash on the board to be destroyed. Your best bet is to hang on to ALL of your money and try to lap as quickly as possible while simultaneously screwing over everyone elses money with pain and torture spells.
This means your rich and they cant touch you. They buy land and you hit it fine because theyre too poor to level it and you can easily afford all the tolls.
Next up buy a blue land with a wall of ice and level it. You do this by lapping to it quck and telegnosis. Next to no one will attack these things and no one could kill it especially as broke as they get from your tactics.
Finally swap out your wall for Kelpie (forget about the requirements for kelpie it allows this) and support it with all those water shields and such.
You can land protect it if youd like (especially since Mullyn will status effect you and then hit you with exile)and I do recommend growth spells.
This tactic kills all. ITs essential that you level a wall of ice and draw kelpie early though as they may gain enough cash to level. Throw in a few foresights to help with this.