Kepi
Knight
"Authority is the weakest source of proof" - Thomas Aquinas
Posts: 28
|
Post by Kepi on Jun 22, 2004 0:49:19 GMT -5
What would you like to see in the next version of Culdcept? For me, I'd like the following:
1. Some multi-element creatures. (4 * 3 = 12 for all the combinations) 2. Larger "binder" to hold more books. 3. Create-a-Map feature. 4. Online play. 5. Better translation! 6. Bug-fixes (such as shrine effects that mismatch the description, which might be due to translation error) 7. Better and more AI characters.
Anyone else have features they'd like to see?
|
|
|
Post by TheTampaCepter on Jun 22, 2004 10:29:31 GMT -5
I would like a bigger story mode with multiple endings
Increase in cards/medals
Downloadable content
And most of all online play!
All of these I have emailed to them so hopefully everyone here does the same and increases our chances
|
|
Kepi
Knight
"Authority is the weakest source of proof" - Thomas Aquinas
Posts: 28
|
Post by Kepi on Jun 22, 2004 12:50:59 GMT -5
I just thought of another addition that interested me. What if each Cepter can have a natural trait or guardian spirit of sorts? For example, "affinity to spells" would give a slight decrease in spell costs but also a slight increase in creature/item costs. Or maybe if a Cepter's guardian spirit is "Bistair" then the Cepter's fire creatures would be cheaper/more powerful, but it would limit his use of water creatures, etc. It'd need a good bit of playtesting and balancing on their part but if it works it'd add a new twist to the game.
Just a thought.
Oh, and I think the trade limit should be set higher, say around 10. It's annoying sometimes if I want to trade stuff between my characters or create a decent character for my friends.
|
|
|
Post by Stoffel67 on Jun 22, 2004 16:25:13 GMT -5
My wife would like more player models; she wants to play as a Furby....I mean, whatever Pickett is...
|
|