Okay, i've quite a list of idiotic or simply absent minded mistakes i keep repeating that cost me the game or at least a major setback.
1. Boosting enemy creatures with spells like 'Vitality' and 'Growth Body' thinking it was mine...until i land on it =( 2. Using items against Gremlin. This has happened the most often.
For 3 to 5, it happens when i purposely land on a high level enemy territory thinking i could take it with my creature + item, only to discover i can't due to one of the following.
3. Neglecting to check whether my mana was enough to use item or even summon the creature. 4. Neglecting to check requirements to summon creature are met. Ex: one or two of same element land already occupied or land limit. 5. Neglecting to check whether creature could use item.
I tend to forget things like Boost abilities. For instance, I calculate that I can do just enough damage to kill a green creature, until the moment during combat when it says 'Dark Master Boost +10' and I scream bloody murder.
The worst is when it's YOUR Dark Master that screws you.
Well that kinda depends on what's your objective. If its an attempt to get a medal, and you haven't fulfilled the requisite yet, then it doesn't really matter if you win or lose since you won't get the medal either way. However if its a story-mode battle, or you've already satisfied requisites for a few other medals...yup that's dumb ;D
I've also had the misfortune of experiencing what happened to Ryan on quite a number of occasions. The last time was when the opponent had a Mad Clown on the board which i failed to notice or more specifically had no idea of its +10 HP boost to ally creatures ability
Post by WhoseYerLilith on Mar 10, 2004 14:11:09 GMT -5
I'm guilty of a few of those too...- My biggest one happened yesterday on the first round at Cratos, I've lost this map about four times already- I placed my Old Willow on a yellow square just to set it down, then continued to try to build up red squares to eventually transfer it. Unfortunately, things started getting really heavy and I thought Id "rush the process" by building up the Willows land to Level 5, then converting it to red. I kept a Plate Mail and some defensive items around to protect it. I passed it with Serena and Pickett on their way hoping to finally achieve victory. I did a territory command to bring it from level 3 to level 5, then did Holy Word 0 on myself to do the territory command again to convert it to Red- I always have an estimated guess on how much manna I have, but I did not know that converting territorries of higher levels costs more. Imagine my surprise when I had 17 mana points left and half the board to go. I figured the massive toll the Willow would now produce would keep me in good shape. Sure enough, Serena stops and summons a Ninja- no problem I think, 40HP plus a sold land boost- I see she has scrolls...ok...I start sweating..no problem, just use the Plate Mail...woops no more mana....yeah she killed the willow--that was the worst mistake I made.
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Landed on one of the territories, went to the territory command, accidentally hit over and X which ended my turn before I had a chance to do anything. I should note that my opponent was 1 space away from my territory, and I had played a holy word 1 on him, and had enough G to level the land up to 4 from 1. He could not have won an attack.
The mistake that I constantly make (that doesn't always necessarily lose me the game though) is forgetting what cards my opponent has. Obviously after playing this game for a while you realize how necessary this is - but I just keep forgetting.
Another mistake I will make is forgetting to check out the fine text on an opponent. For example, I'll forget that an amoeba can nuetralize a green attack or that you cannot attack Cait Sith if you're monster has more than 40 ST.
An finally, I usually take too long to start leveling up my land. And by the time I have a level 2 land, my opponent already has a couple level 3s and maybe even a level 4 - I still haven't figured out where all of their money comes from though.
Post by virtualsmith on Apr 14, 2004 7:05:34 GMT -5
Here's a stupid thing I did last night. I attacked a creature on a blue square with Undine (I had a battle axe to beef it up). But I forgot that I lost my last blue square a turn or two before. So the battle begins and my Undine's HP changes to 0 (Blue squares x20) and he immediately dies without the opponent doing anything.
Here's a mistake that I've done a couple of times... it hasn't ever been a game-losing mistake, but it's pretty awful when I think about how stupid it is:
I use the R1 command a lot when on the main board... I use it to access the Map command, check my hand, check the status on the playing Cepters, and all that. Well, there's been a couple of times when I've entered into a battle, and then wanted to know something, like how many territories of a particular color the opponent has. As an involuntary reaction to these thoughts, I press the R1 button, which--instead of opening the command menu like it does on the main board--happens to be associated with an item, causing me to choose that item for battle before I've even really looked at what items I have. The last time I did this, I believe I had a thief attacking a wind creature, and the item I chose for battle was a water shield.
Damn that 'muscle memory', or whatever they call it!