Post by masonik4 on Jan 22, 2006 16:56:11 GMT -5
To me, if you are going to tweak a deck, this is the place to do it. If you are looking to check out what cards work, and you need to field test it, Dombwood is the place.
The reason why I say this is because it has two characteristics that you need. One, it has to have some way of staying away from the castle and ending the game when you have enough money, and you need a game that is short enough to put your cards into a practice play.
As we all know, the first board, Dunnan, is fine, but you will end the game before truly testing your cards out. Some are too long, many are linear, meaning you can't "loop" around. But Dombwood is best for me.
For example, if I wanna test to see how Changling really works, I can do that there. I would play the game as regular, but I have to remember that to win I have to have 6000. So when I get near that amount, instead of heading for the castle, I will purposely make circles at the bottom half of the board.
Now to do this keep this in mind. The AI of the game can hurt you, because it will assume that you are trying to get to the castle. If you roll a 5 for example, and you are on one of the wings, the arrow will try to direct you to the checkpoint you need to go to, or the shortest distance to the castle. You have to be very mindful to keep your character going around the bottom. If you don't, you'll accidently hit the button and have the character going where the AI assumes you want to go...towards the castle.
Now, if that happens, you better have a card that can change your direction, or else you will end the game sooner than you want.
If you can continue to move around the bottom of the map, you can play indefinitely, although there is a limit to what you can save on replay. I have played for 3 hours, even today I played for about 2 1/2 hours, testign a deck and seeing what works and what won't. I learned that the Lung isn't as cool as I thought, at least for the deck I have. I learned that Changling does a heck of a lot of damage to a person's deck if you let it work. I learned that Drool can be a powerful card if you let it work. I learned Undine is scary if you put enough water creatures on the board. Lots of stuff.
Anyway, if you're looking to test a deck, I think Zagol is the one to try it on. There are flaws, since Zagol does not use magic, but overall, I think you can learn a lot.
The reason why I say this is because it has two characteristics that you need. One, it has to have some way of staying away from the castle and ending the game when you have enough money, and you need a game that is short enough to put your cards into a practice play.
As we all know, the first board, Dunnan, is fine, but you will end the game before truly testing your cards out. Some are too long, many are linear, meaning you can't "loop" around. But Dombwood is best for me.
For example, if I wanna test to see how Changling really works, I can do that there. I would play the game as regular, but I have to remember that to win I have to have 6000. So when I get near that amount, instead of heading for the castle, I will purposely make circles at the bottom half of the board.
Now to do this keep this in mind. The AI of the game can hurt you, because it will assume that you are trying to get to the castle. If you roll a 5 for example, and you are on one of the wings, the arrow will try to direct you to the checkpoint you need to go to, or the shortest distance to the castle. You have to be very mindful to keep your character going around the bottom. If you don't, you'll accidently hit the button and have the character going where the AI assumes you want to go...towards the castle.
Now, if that happens, you better have a card that can change your direction, or else you will end the game sooner than you want.
If you can continue to move around the bottom of the map, you can play indefinitely, although there is a limit to what you can save on replay. I have played for 3 hours, even today I played for about 2 1/2 hours, testign a deck and seeing what works and what won't. I learned that the Lung isn't as cool as I thought, at least for the deck I have. I learned that Changling does a heck of a lot of damage to a person's deck if you let it work. I learned that Drool can be a powerful card if you let it work. I learned Undine is scary if you put enough water creatures on the board. Lots of stuff.
Anyway, if you're looking to test a deck, I think Zagol is the one to try it on. There are flaws, since Zagol does not use magic, but overall, I think you can learn a lot.