Post by Thumpasaurus on Jul 2, 2004 16:45:01 GMT -5
Well it's been awhile since I did this, but I didn't have any trouble with the battle. I just used the same old strategy I had been using, which seems to work in every match vs. the CPU. Make a deck that uses Kelpies and/or Old Willows. Have some defensive items, and spells like Mutation/Growth Body and Land Protection. Take control of some key territory (around the castle is best--everyone must pass over these spots each lap), level them up, stick the Kelpie/Old Willow on there, beef em up with Mutations or Growth Bodies, then Land Protect them. Game over pretty soon.
Even though Evil Spirit will have these same cards, the AI is not very smart about playing them, so they shouldn't be much of a threat to you.
I have been playing with the low creature number decks with lots of spells in them and so that is the deck I was useing when I got to this battle.
The deck has something like 12 creatures in it and scads of spells, mana and move and the like. The advantage against the Mirror gemini AI is that it doesn't deal well with the spells and discards often, so he plays horribly inefficiently.
I know I wrote a more extensive post here about this, and I can certainly understand the frustration of fighting the final battle. In fact, I was so afraid of it I put off fighting the last one for about a month or so, choosing to continue to fight others and build up a deck.
The really cool thing about this game is that my suggestion is by no means the answer, and could be one of a few hundred. But my thinking was to find a way to change the deck Balberit had, while also controlling what the evil spirit had. One card came to mind...Changling.
The AI has it's "agenda" on how it is going to play, based on the setup. In this case, Balberit. But what if you TAMPER with his setup? Anyone who played this final battle knows that Balberit has some heavy hitters if you let them get on the board. My idea was to hit him fast and furious with the Changling. If I was lucky, it would take out a few of his harder hitting cards.
The trick however, was that the evil spirit would do the same. So what I had to do was kinda "play it cool", letting Balberit have a lead (but not too much). It appears that the AI will target the leader most of the time, so if my evil spirit had Changling, then Balberit would get hit as well by it. That's as much as 8 Changlings per round...or potentially 16 cards turned into goblins PER ROUND. (note I said potentially, because there is an exception).
So there I am tampering with Balberit's deck, but I still had to deal with my evil self. I did that my limiting my creatures to a low number...very low. And I hit my evil self a few times with the Changling too. The idea was to purposely put myself at a disadvantage, thereby putting the evil self at one too. But I was counting on evening the odds by slowly changing Balberit's deck into the goblin nation.
Again, I know there are many other strategies, which is why this game is so cool!
Post by cerealkiller251 on Jul 30, 2007 5:20:05 GMT -5
For the final battle, I simply used a deck with all of the Idols I possessed in it, plus Borgess. Evil Spirit simply will not level up land that has a neutral creature on it. I assume you could use this same strategy with a deck full of other neutral creatures, such as Tyrannosaurus Rex, Cyclops, etc.