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Post by Lord Penquin on Jan 20, 2004 9:42:07 GMT -5
I personally think that preventing you from earning medals simply because you saved is a little harsh. These "battles" take an hour or two each time you play (unless you have a real killer deck), and sometimes suspending the game is the only option because real life interferes. If I want to get certain medals, I'll have reschedule my real life around the game so I'll have the time to play in large blocks of time.
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Post by Ben-Ra on Jan 20, 2004 14:54:47 GMT -5
It's fair because it would be way way too easy to get some medals if you could save and then come back. There are a lot of them which require specific circumstances which you could set up and then save, and if for some reason it didn't go right, just reset, reload, and do it again from that same spot.
The only solution to that would be a save file that erases itself after being loaded (some strategy games have this feature). That would enable you to save a game if you didn't have enough time to finish, but not be able to keep replaying it from the same spot to get an outcome you need. Unfortunately, they didn't do it. Personally, if it's a huge issue, I would just leave the PS2 on.
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Post by Lord Penquin on Jan 20, 2004 15:21:09 GMT -5
I can see what they were trying to accomplish with that (avoid cheating) but if you have a action replay or gameshark, not only can you get all the medals, but you can multiple copies of all the cards, including the E cards too. The cheaters always spoil the game for those that actually play by the rules.
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Post by TheTampaCepter on Jan 21, 2004 0:32:34 GMT -5
The people who use gameshark on this game will suck pretty bad because they wont know all the tactics like us
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Post by Ben-Ra on Jan 21, 2004 8:51:56 GMT -5
I actually don't think sharking to get mdeals or cards is that big of a deal, though I haven't done it myself yet. As long as a deck doesn't contain more than one of any E-rated cards, I don't really care how they got it. To me, the strategy of deck construction and then how you use it in a match is what matters, and I'd rather face opponents who have access to all the cards so that the fight is the most pure on a tactical and mental level. Plus, there are some people who would probably be really good players but maybe don't have the time it would take to get 4 of every card, or every E-rated card.
I've actually enjoyed getting medals and finishing story mode, but there is a limit to how many fights against the computer I want to play, since it isn't as smart as a human opponent. At least you can make AI characters with good decks (although unfortunately they can't play anything that's complicated or involves setups very well).
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Post by Lord Blade on Feb 24, 2004 13:19:56 GMT -5
I actually sharked myself the E cards you can't get (Carbunfly, Gooba, Bundle Gear, and probably some others) on Bob (my experimentation character) to see what they were all like, and for general experiementation.
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Post by Lord Blade on Feb 24, 2004 13:21:57 GMT -5
Oh, and on topic, I don't care much about the save penalty. I have yet to actually save during a match. If I've been playing for 30 minutes or less, and I need to go, I'll just quit. If I've been playing for longer, I'll usually just leave the game going until I can return to it. My longest solo game so far was about 6 hours. My longest multiplayer game so far was about 12. Myself and three friends, each of us with great decks.
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Post by ButchNapkins on Mar 7, 2004 2:55:54 GMT -5
Carbunfly? What is this?
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Post by utau on Mar 31, 2004 19:15:19 GMT -5
I believe that it is a special card that you get if you play Carbunkle with Dragonfly for support.
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s6
Baron
i know what i like
Posts: 88
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Post by s6 on Jun 6, 2004 16:30:05 GMT -5
I only suspended a game one time, so far. I just restart when I have to quit, or keep playing. In fact 'restart' is great when the Cepter cannot take anymore abuse. The part I find fault with in the game is the nonrandom "randomness" of the AI.
Story opponents almost always land on their own territories, on the castle, and on the forts unless your ceptor is out of magic funds, then they land on your highest toll properties and take it over until your ceptor can win territories back. The interface is set up to deal you a bad starting hand (say, only weapons and high-cost spells and/or land-restricted creatures) and to make you roll dice that lands you square on opponent land. This is why the 'restart' option works better than 'suspend.'
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