Post by Ben-Ra on Feb 12, 2004 18:16:57 GMT -5
4.1 Symbols
Several disclaimers/comments. First off, I know it's been a long time since my last column, and I'm sorry. In fact, this column is not complete, and some of the information may be in accurate. I'll note these with this: !D! If you spot anything that looks fuzzy, incomplete or inaccurate and I haven't marked it as such, please reply and quote the section in question so I can explain/edit/whatever. I've been working on this for a while off and on, but some of the info is proving hard to come by, so I figured instead of wait a couple of months to get everything 100% I'll go ahead and post it now so the majority of the info can get out, especially since symbols seem to be a confusing area of the game for so many people. As usual, any comments or questions are welcome, and if I don't like them I'll just delete them (kidding!).
New terms
TM = total magic (the amount under your current g onscreen)
This column is intended to be a comprehensive discussion of symbols. How they work, how to use them, how to stop them and deck design. Essentially, symbols are like stocks or shares. There are symbols for each of the four colors, and the value of each color is tied to the total value of the lands of that color. If a map has multiple areas, each area has its own symbol value. The initial value of symbols is based on the initial value of the lands in that area. The value increases when cepters level up land and create/increase chains. The value can also decrease if lands are reduced in level or chains are diminished. There are also cards which increase or decrease symbol value. Also, the cepter with the most symbols of a given color/area gets a lap bonus equal to 10% of your total value in symbols.
So how do you get symbols? There are four ways. The easiest and most common way is to purchase them at a temple. Obviously, this requires there to be a temple on a map for this to be possible. You can purchase a maximum of 50 symbols at one time at a temple. If you are lucky, you can get symbols at a shrine, but of course shrine effects are random so it's nothing you can count on. The creature Sanctum Guard gives you 5 symbols, which are the same color as the land the battle took place on, if it destroys the opposing creature. The item Coin of Piety gives you 10 symbols, which are the same color as the land the battle took place on, if your creature destroys the enemy. Overall, buying symbols at a temple is the only reliable method of acquiring them.
Since symbols are so closely related to land values, it's important to have a thorough understanding of that first. Each territory possesses a base value. The base varies from as low as 50 to as high as 150( !D! I haven't seen last 5 maps so don't know if they have values below 50 or above 150). Base values can vary within a map or an area. So what makes territory value increase? Two things: lands increasing in levels and chains increasing or being created. Lands being leveled up is straightforward enough. When a cepter spends g to increase a land's level, that increases its value by an amount equal to the total spent on the leveling up (which is itself equal to the land's current value), plus a multiplier based on the size of the chain it is part of (assuming it is). This value is of course added to the cepter's TM. Increasing/creating a chain adds a multiplier to the value of all land in the chain. The chart below shows all possible land values.
Let's take a closer look at the relationship between land value and TM. Whenever you place a creature on a land (either an unoccupied one, or in the case of successful invasion), you spend g equal to the creature's cost, plus the cost of any item used in the case of a battle. In turn, the value of the land is added to the cepter's TM, as long as he maintans possession of that land. Also, every territory a cepter controls, regardless of its value, adds +20g to his lap bonus. What this means is that it is possible to spend more occupying a territory than it is worth at the time. It's also important to note that leveling up land does not increase your TM unless you have a chain, since leveling up in an unchained state costs as much as the land's value increases. Of course, if an opponent pays toll, you make g, and you do get more lap bonus as well.
Okay, so symbol value is tied to the value of all lands of that color in an area. That means that increased chain and level is needed to increase symbol value. But there's one more thing! If a land changes color , then its value is added to the total land value for that color thus (potentially) increasing it. Of course, the color it changed from just lost land value, so its symbol value may go down as a result.
The base value of the symbol is related to the total base value of all territories of the color within the specified area. Symbol value increases as territory value increases. In turn, for every 100g the value of the land goes up, the symbol value for that color will increase by 1. ( !D! I've read this figure +100/+1 on several Japanese sites, and my studies have shown it to be true...most of the time. Sometimes the, though, the symbol value doesn't go up as much as it should. It's very frustrating, but thus far I haven't been able to pin down the source of the discrepancy. It was one of the main reasons I hadn't released this yet).
Example: red symbols are originally worth 10g. Goligan has a single red land worth 100g and increases it from level 1 to 3, thus making its value 400. Since the value of that land increased by 300, the symbol value increases by 3 to 13.
The value of a territory also goes up if a chain is created or increased, up to a point. Increases to a chain past five do not increase value for every territory, although the value of the land becoming part of the chain is increased (if it became part of a chain larger than the chain it previously belonged to, unless that chain was five or above). Chains can have a big effect on symbol value because all the lands in the chain go up in value by virtue of the chain increasing. Keep in mind that a chain does not begin until a cepter owns at least two lands of a given color in an area. Also, allies share chains in alliance battles (if Ryvern and Goligan are on a team, and Ryvern has two red lands and Goligan has one, between them they have a 3 chain).
Example: red symbols are worth 15g. Goligan has two red lands currently, each valued at 200 (from an original value of 100). He acquires a third red land in the area, which will be worth 300 since it is part of a 3-chain, and the two lands previously worth 200 each go up to 300 as well. The total increase in the value of red lands is 400 (100x2 for the increase in the lands he already had, and an increase of 200 against the base value of the land he just got). Therefore, the red symbol value goes up by 4, to 19g. ( !D! these values are simply for illustration purposes, the numbers aren't accurate).
See the chart below for exact toll/land values based on initial value, level, and chain.
(chart)
Base Value: 50
lvl | no chain | 2 chain | 3 chain | 4 chain | 5 chain |
1 | 10/50 | 15/75 | 18/90 | 20/100 | 22/110 |
2 | 30/100 | 45/150 | 54/180 | 60/200 | 66/220 |
3 | 80/200 | 120/300 | 144/360 | 160/400 | 176/440 |
4 | 240/400 | 360/600 | 452/720 | 480/800 | 528/880 |
5 | 640/800 | 960/1200|1152/1440|1280/1600|1408/1760|
Base Value: 80
lvl | no chain | 2 chain | 3 chain | 4 chain | 5 chain |
1 | 16/80 | 24/120 | 28/144 | 32/160 | 35/176 |
2 | 48/160 | 72/240 | 86/288 | 96/320 | 105/352 |
3 | 128/320 | 192/480 | 230/576 | 256/640 | 281/706 |
4 | 384/640 | 576/960 | 691/1152| 768/1280 | 844/1408|
5 |1024/1280|1536/1920|1843/2304|2048/2560|2252/2816|
Base Value: 100
lvl | no chain | 2 chain | 3 chain | 4 chain | 5 chain |
1 | 20/100 | 30/150 | 36/180 | 40/200 | 48/240 |
2 | 60/200 | 90/300 | 108/360 | 120/400 | 132/440 |
3 | 160/400 | 240/600 | 288/720 | 320/800 | 352/880 |
4 | 480/800 | 720/1200 | 904/1440| 960/1600 |1056/1760|
5 |1280/1600|1920/2400|2304/2880|2560/3200|2816/3520|
Base Value: 120
lvl | no chain | 2 chain | 3 chain | 4 chain | 5 chain |
1 | 24/120 | 36/180 | 43/216 |
( !D! the rest of the charts will be added, I promise).
Symbols decrease in value for the exact same reasons. If a land's level drops, or a cepter's chain decreases, the value of the land goes down and so does that of the symbols, using the same formula. Remember, if a cepter releases a land (usually due to not having enough g to pay a toll), the land returns to its original value, and if that land was part of a chain, the value of the other lands may go down as well. Also, if a creature occupies a land that is leveled up, and it moves to a different territory or dies (without a new creature occupying it), the land maintains the value it gains from being leveled up, but loses any value it had as a result of being part of a chain (if it was part of one).
Several disclaimers/comments. First off, I know it's been a long time since my last column, and I'm sorry. In fact, this column is not complete, and some of the information may be in accurate. I'll note these with this: !D! If you spot anything that looks fuzzy, incomplete or inaccurate and I haven't marked it as such, please reply and quote the section in question so I can explain/edit/whatever. I've been working on this for a while off and on, but some of the info is proving hard to come by, so I figured instead of wait a couple of months to get everything 100% I'll go ahead and post it now so the majority of the info can get out, especially since symbols seem to be a confusing area of the game for so many people. As usual, any comments or questions are welcome, and if I don't like them I'll just delete them (kidding!).
New terms
TM = total magic (the amount under your current g onscreen)
This column is intended to be a comprehensive discussion of symbols. How they work, how to use them, how to stop them and deck design. Essentially, symbols are like stocks or shares. There are symbols for each of the four colors, and the value of each color is tied to the total value of the lands of that color. If a map has multiple areas, each area has its own symbol value. The initial value of symbols is based on the initial value of the lands in that area. The value increases when cepters level up land and create/increase chains. The value can also decrease if lands are reduced in level or chains are diminished. There are also cards which increase or decrease symbol value. Also, the cepter with the most symbols of a given color/area gets a lap bonus equal to 10% of your total value in symbols.
So how do you get symbols? There are four ways. The easiest and most common way is to purchase them at a temple. Obviously, this requires there to be a temple on a map for this to be possible. You can purchase a maximum of 50 symbols at one time at a temple. If you are lucky, you can get symbols at a shrine, but of course shrine effects are random so it's nothing you can count on. The creature Sanctum Guard gives you 5 symbols, which are the same color as the land the battle took place on, if it destroys the opposing creature. The item Coin of Piety gives you 10 symbols, which are the same color as the land the battle took place on, if your creature destroys the enemy. Overall, buying symbols at a temple is the only reliable method of acquiring them.
Since symbols are so closely related to land values, it's important to have a thorough understanding of that first. Each territory possesses a base value. The base varies from as low as 50 to as high as 150( !D! I haven't seen last 5 maps so don't know if they have values below 50 or above 150). Base values can vary within a map or an area. So what makes territory value increase? Two things: lands increasing in levels and chains increasing or being created. Lands being leveled up is straightforward enough. When a cepter spends g to increase a land's level, that increases its value by an amount equal to the total spent on the leveling up (which is itself equal to the land's current value), plus a multiplier based on the size of the chain it is part of (assuming it is). This value is of course added to the cepter's TM. Increasing/creating a chain adds a multiplier to the value of all land in the chain. The chart below shows all possible land values.
Let's take a closer look at the relationship between land value and TM. Whenever you place a creature on a land (either an unoccupied one, or in the case of successful invasion), you spend g equal to the creature's cost, plus the cost of any item used in the case of a battle. In turn, the value of the land is added to the cepter's TM, as long as he maintans possession of that land. Also, every territory a cepter controls, regardless of its value, adds +20g to his lap bonus. What this means is that it is possible to spend more occupying a territory than it is worth at the time. It's also important to note that leveling up land does not increase your TM unless you have a chain, since leveling up in an unchained state costs as much as the land's value increases. Of course, if an opponent pays toll, you make g, and you do get more lap bonus as well.
Okay, so symbol value is tied to the value of all lands of that color in an area. That means that increased chain and level is needed to increase symbol value. But there's one more thing! If a land changes color , then its value is added to the total land value for that color thus (potentially) increasing it. Of course, the color it changed from just lost land value, so its symbol value may go down as a result.
The base value of the symbol is related to the total base value of all territories of the color within the specified area. Symbol value increases as territory value increases. In turn, for every 100g the value of the land goes up, the symbol value for that color will increase by 1. ( !D! I've read this figure +100/+1 on several Japanese sites, and my studies have shown it to be true...most of the time. Sometimes the, though, the symbol value doesn't go up as much as it should. It's very frustrating, but thus far I haven't been able to pin down the source of the discrepancy. It was one of the main reasons I hadn't released this yet).
Example: red symbols are originally worth 10g. Goligan has a single red land worth 100g and increases it from level 1 to 3, thus making its value 400. Since the value of that land increased by 300, the symbol value increases by 3 to 13.
The value of a territory also goes up if a chain is created or increased, up to a point. Increases to a chain past five do not increase value for every territory, although the value of the land becoming part of the chain is increased (if it became part of a chain larger than the chain it previously belonged to, unless that chain was five or above). Chains can have a big effect on symbol value because all the lands in the chain go up in value by virtue of the chain increasing. Keep in mind that a chain does not begin until a cepter owns at least two lands of a given color in an area. Also, allies share chains in alliance battles (if Ryvern and Goligan are on a team, and Ryvern has two red lands and Goligan has one, between them they have a 3 chain).
Example: red symbols are worth 15g. Goligan has two red lands currently, each valued at 200 (from an original value of 100). He acquires a third red land in the area, which will be worth 300 since it is part of a 3-chain, and the two lands previously worth 200 each go up to 300 as well. The total increase in the value of red lands is 400 (100x2 for the increase in the lands he already had, and an increase of 200 against the base value of the land he just got). Therefore, the red symbol value goes up by 4, to 19g. ( !D! these values are simply for illustration purposes, the numbers aren't accurate).
See the chart below for exact toll/land values based on initial value, level, and chain.
(chart)
Base Value: 50
lvl | no chain | 2 chain | 3 chain | 4 chain | 5 chain |
1 | 10/50 | 15/75 | 18/90 | 20/100 | 22/110 |
2 | 30/100 | 45/150 | 54/180 | 60/200 | 66/220 |
3 | 80/200 | 120/300 | 144/360 | 160/400 | 176/440 |
4 | 240/400 | 360/600 | 452/720 | 480/800 | 528/880 |
5 | 640/800 | 960/1200|1152/1440|1280/1600|1408/1760|
Base Value: 80
lvl | no chain | 2 chain | 3 chain | 4 chain | 5 chain |
1 | 16/80 | 24/120 | 28/144 | 32/160 | 35/176 |
2 | 48/160 | 72/240 | 86/288 | 96/320 | 105/352 |
3 | 128/320 | 192/480 | 230/576 | 256/640 | 281/706 |
4 | 384/640 | 576/960 | 691/1152| 768/1280 | 844/1408|
5 |1024/1280|1536/1920|1843/2304|2048/2560|2252/2816|
Base Value: 100
lvl | no chain | 2 chain | 3 chain | 4 chain | 5 chain |
1 | 20/100 | 30/150 | 36/180 | 40/200 | 48/240 |
2 | 60/200 | 90/300 | 108/360 | 120/400 | 132/440 |
3 | 160/400 | 240/600 | 288/720 | 320/800 | 352/880 |
4 | 480/800 | 720/1200 | 904/1440| 960/1600 |1056/1760|
5 |1280/1600|1920/2400|2304/2880|2560/3200|2816/3520|
Base Value: 120
lvl | no chain | 2 chain | 3 chain | 4 chain | 5 chain |
1 | 24/120 | 36/180 | 43/216 |
( !D! the rest of the charts will be added, I promise).
Symbols decrease in value for the exact same reasons. If a land's level drops, or a cepter's chain decreases, the value of the land goes down and so does that of the symbols, using the same formula. Remember, if a cepter releases a land (usually due to not having enough g to pay a toll), the land returns to its original value, and if that land was part of a chain, the value of the other lands may go down as well. Also, if a creature occupies a land that is leveled up, and it moves to a different territory or dies (without a new creature occupying it), the land maintains the value it gains from being leveled up, but loses any value it had as a result of being part of a chain (if it was part of one).