Post by Ben-Ra on Jan 22, 2004 1:31:45 GMT -5
2.1 - Boost creatures
Boost creatures can be a potent addition to several kinds of decks, typically those focusing on single-color or neutral creatures. First off, I'll list all creatures with the ability, followed by a thorough explanation of how they work.
Borgess (S) (NC)
ST:30 HP:30 G:50
Boost (Neutral creature HP+20)
Tetramorph (E - 40 medals) (NC)
ST:30 HP:50 G:80 + Discard
Defense
Boost (offense creature HP-20)
Territory[50] 50 damage to target enemy creature with elements that mismatch.
(Can target creatures on land with color different than their own.)
Ares (R) (RC)
ST:50 HP:60 G:90 + 2xRed
Land Limit: xBlue
Boost (offense creature ST+20)
Flame Lord (R) (RC)
ST:70 HP:70 G:140 + Discard + 2xRed
Land Limit: xBlue
Boost (Red creature HP+10)
User will lose 100G of magical powers at the end of battle.
(Fairly sure FL along with the other color lords have Scroll Critical, but it's not listed on their cards).
Dagon (R) (BC)
ST:60 HP:80 G:140 + 2xBlue + Discard
Land Limit: xRed
Boost (Blue creature HP+10)
User will lose 100G of magical power at the end of battle.
(Fairly certain Dagon has unprinted Scroll Critical ability.)
Mad Clown (R) (BC)
ST:10 HP:20 G:10 + Blue + Discard
Boost (ally creature HP+10)
Dark Master (R) (GC)
ST:60 HP:80 G:140 + 2xGreen + Discard
Land Limit: xYellow
Boost (Green creature HP+10)
Cepter will lose 100G of magical power at the end of battle.
(Unprinted Scroll Critical hit ability)
Hunbaba (R) (GC)
ST:50 HP:40 G:80 + Green + Discard
Land Limit: xYellow
Bonus Attack: Uses Status effect of poison to the opponent.
Boost (Yellow creature ST-10).
Beelzebub (R) (YC)
ST:70 HP:70 G:140 + 2xYellow + Discard
Land Limit: xGreen
Boost (Yellow creature HP+10)
User loses 100G of magical powers at the end of battle.
(Unprinted Scroll Critical hit?)
Nue (R) (YC)
ST:40 HP:50 G:80 + Yellow
Land Limit: xGreen
Boost (offensive creature ST-10)
Quetzalcoatl (S) (YC)
ST:30 HP:50 G:80 + Yellow
Item Limit: xArmor
Boost (creature with printed First Attack ST+10.)
Sphinx (R) (YC)
ST:40 HP:50 G:80 + Yellow + Discard
Land Limit: xGreen
Bonus attack: Does Status effect of Confusion to the opponent.
Boost (Green creature HP-10)
Virus (R) (YC)
ST:10 HP:10 G:0 + Yellow
Land Limit: xGreen
Item Limit: xWeapon xArmor xScroll
Boost (all creatures HP-10)
Wow, that's quite a few! The first thing to understand about Boost is that it only works in battle, it has NO effect if creatures are not fighting. It functions essentially the same as a status effect such as Disease or Vitality. It takes effect at the beginning of combat, after items are chosen, but before the first attack occurs. It is important to note that, like Disease, a Boost that drops a creature's HP to 0 or less will kill it outright and the battle will end at that point. Also, if a creature's ST is reduced to 0 or less (and it has no support or items), it will not attack at all, meaning that no Bonus Attacks will occur.
Who exactly does Boost affect? In most cases it is pretty clear, for example all the lords give their respective colors +10 HP, and that means ALL creatures of that color, no matter who controls them! The same is true of Hunbaba and Sphinx, who put the hurt on their opposing colors. If a Boost is listed as "all attacking", it means whichever creature is invading receives the Boost. Mad Clown gives all Ally creatures +10 HP, and this means EVERY creature owned by its user. It does NOT affect creatures owned by a cepter's ally in alliance battles. Quetzalcoatl gives +10 ST to any creature with FA printed on the card, it does not apply to creatures using items, or the spell Wings, to gain FA. Also, when Virus says "all creatures", it means it.
Boost from multiples of the same creature do not stack or add up. If there are two copies of Dark Master out (whether they have the same owner or not), all Green creatures will receive +10 HP in battle, not +20. Boost from different creatures does stack, even if it affects the same categories or stats. For example, if you have Mad Clown and Dagon out, your blue creatures would get +20 HP in battle (all other blue creatures, and your non-blue creatures, would only get +10 HP).
The last important thing to understand about Boost is that a creature's Boost ability will not work in battles involving itself. Originally we thought it meant that a creature didn't Boost itself, which is true. But it doesn't affect the opponent either! Now here's where it gets tricky. As I just said, a creatures Boost does not take effect in battles involving itself. But, if there is a duplicate of the creature in play, the Boost WILL work. So, if there is one Dark Master out, and he gets attacked, he does not gain +10 HP (even though he is green), and neither will the opponent, even if they are green. But, if there are two Dark Masters out, and one of them gets attacked, the Boost will apply, both to the Dark Master being attacked and the attacker, if they are green.
I think that pretty much covers how and when Boost works. In part 2 of this column I'll give some strategies for using Boost creatures. I'll go ahead and note now that Tetramorph is an E card, rewarded to you by collecting 40 medals. Unfortunately, that means you can only have one in a deck, limiting its usefulness as part of a deck strategy.
Boost creatures can be a potent addition to several kinds of decks, typically those focusing on single-color or neutral creatures. First off, I'll list all creatures with the ability, followed by a thorough explanation of how they work.
Borgess (S) (NC)
ST:30 HP:30 G:50
Boost (Neutral creature HP+20)
Tetramorph (E - 40 medals) (NC)
ST:30 HP:50 G:80 + Discard
Defense
Boost (offense creature HP-20)
Territory[50] 50 damage to target enemy creature with elements that mismatch.
(Can target creatures on land with color different than their own.)
Ares (R) (RC)
ST:50 HP:60 G:90 + 2xRed
Land Limit: xBlue
Boost (offense creature ST+20)
Flame Lord (R) (RC)
ST:70 HP:70 G:140 + Discard + 2xRed
Land Limit: xBlue
Boost (Red creature HP+10)
User will lose 100G of magical powers at the end of battle.
(Fairly sure FL along with the other color lords have Scroll Critical, but it's not listed on their cards).
Dagon (R) (BC)
ST:60 HP:80 G:140 + 2xBlue + Discard
Land Limit: xRed
Boost (Blue creature HP+10)
User will lose 100G of magical power at the end of battle.
(Fairly certain Dagon has unprinted Scroll Critical ability.)
Mad Clown (R) (BC)
ST:10 HP:20 G:10 + Blue + Discard
Boost (ally creature HP+10)
Dark Master (R) (GC)
ST:60 HP:80 G:140 + 2xGreen + Discard
Land Limit: xYellow
Boost (Green creature HP+10)
Cepter will lose 100G of magical power at the end of battle.
(Unprinted Scroll Critical hit ability)
Hunbaba (R) (GC)
ST:50 HP:40 G:80 + Green + Discard
Land Limit: xYellow
Bonus Attack: Uses Status effect of poison to the opponent.
Boost (Yellow creature ST-10).
Beelzebub (R) (YC)
ST:70 HP:70 G:140 + 2xYellow + Discard
Land Limit: xGreen
Boost (Yellow creature HP+10)
User loses 100G of magical powers at the end of battle.
(Unprinted Scroll Critical hit?)
Nue (R) (YC)
ST:40 HP:50 G:80 + Yellow
Land Limit: xGreen
Boost (offensive creature ST-10)
Quetzalcoatl (S) (YC)
ST:30 HP:50 G:80 + Yellow
Item Limit: xArmor
Boost (creature with printed First Attack ST+10.)
Sphinx (R) (YC)
ST:40 HP:50 G:80 + Yellow + Discard
Land Limit: xGreen
Bonus attack: Does Status effect of Confusion to the opponent.
Boost (Green creature HP-10)
Virus (R) (YC)
ST:10 HP:10 G:0 + Yellow
Land Limit: xGreen
Item Limit: xWeapon xArmor xScroll
Boost (all creatures HP-10)
Wow, that's quite a few! The first thing to understand about Boost is that it only works in battle, it has NO effect if creatures are not fighting. It functions essentially the same as a status effect such as Disease or Vitality. It takes effect at the beginning of combat, after items are chosen, but before the first attack occurs. It is important to note that, like Disease, a Boost that drops a creature's HP to 0 or less will kill it outright and the battle will end at that point. Also, if a creature's ST is reduced to 0 or less (and it has no support or items), it will not attack at all, meaning that no Bonus Attacks will occur.
Who exactly does Boost affect? In most cases it is pretty clear, for example all the lords give their respective colors +10 HP, and that means ALL creatures of that color, no matter who controls them! The same is true of Hunbaba and Sphinx, who put the hurt on their opposing colors. If a Boost is listed as "all attacking", it means whichever creature is invading receives the Boost. Mad Clown gives all Ally creatures +10 HP, and this means EVERY creature owned by its user. It does NOT affect creatures owned by a cepter's ally in alliance battles. Quetzalcoatl gives +10 ST to any creature with FA printed on the card, it does not apply to creatures using items, or the spell Wings, to gain FA. Also, when Virus says "all creatures", it means it.
Boost from multiples of the same creature do not stack or add up. If there are two copies of Dark Master out (whether they have the same owner or not), all Green creatures will receive +10 HP in battle, not +20. Boost from different creatures does stack, even if it affects the same categories or stats. For example, if you have Mad Clown and Dagon out, your blue creatures would get +20 HP in battle (all other blue creatures, and your non-blue creatures, would only get +10 HP).
The last important thing to understand about Boost is that a creature's Boost ability will not work in battles involving itself. Originally we thought it meant that a creature didn't Boost itself, which is true. But it doesn't affect the opponent either! Now here's where it gets tricky. As I just said, a creatures Boost does not take effect in battles involving itself. But, if there is a duplicate of the creature in play, the Boost WILL work. So, if there is one Dark Master out, and he gets attacked, he does not gain +10 HP (even though he is green), and neither will the opponent, even if they are green. But, if there are two Dark Masters out, and one of them gets attacked, the Boost will apply, both to the Dark Master being attacked and the attacker, if they are green.
I think that pretty much covers how and when Boost works. In part 2 of this column I'll give some strategies for using Boost creatures. I'll go ahead and note now that Tetramorph is an E card, rewarded to you by collecting 40 medals. Unfortunately, that means you can only have one in a deck, limiting its usefulness as part of a deck strategy.