Post by Ben-Ra on Jan 22, 2004 0:51:59 GMT -5
1.1
Here at the Culdscience Institute our goal is to push the boundaries of what's possible and what's understood about Culdcept. In this first installment, I'm going to take a look at some creature cards that are great at attack, but questionable on defense. Before diving in, I'm going to identify a few terms and abbreviations:
shot = killed by Magic Blast or Evil Blast
MB = Magic Blast
EB = Evil Blast
MDS = Mass Damage Spell (Tempest, Catastrophe, color-killers, Insect Swarm)
DR = discard requirement
LR = land requirement
LL = land limit
LB = Land Bonus
FA = First Attack
Let's take a look at Executor.
Executor st:70 hp:20 cost:60g+discard Item limit: xWeapon
He's a pretty simple creature, no specials abilities or weaknesses. No LL, which is always good. No LR, which is even better. 60g isn't too high, although the DR means you might want to watch putting him in decks with too many other cards with DR. But let's get to the main event: his 70 ST. Only three other cards have a printed ST of 70, and they all cost at least twice as much g, and two have double LRs. On the surface, Executor appears to one of the best attackers in the game. 70 ST is good, but it's pretty easy to get to 80 HP between LBs and items. Unfortunately, he can't use weapons. On the plus side, he can use accessories. So, if you want to use Executor, be sure to pack a reasonable amount of offensive accessories in your deck, the best ones for him being Fire Amulet, Heart Fibula, Hourglass, and Power Bracelet.
However, with one exception, I wouldn't recommend Executor at all. Why? His HP makes him unsuitable for holding land. He's relatively easy to kill in combat, although he can use armor and accessories to help out. Even so, he's very vulnerable to penetration or item destruction. That's bad enough, but the worst is that he can be shot or killed by most MDSs. If you know your opponent has no direct-damage spells (like some story opponents), then Executor becomes a better card. But in a setting where you don't know what the opponent has, he's a severe liability. Also, he's generally weak to creatures with FA.
So what's the exception in which I recommend Executor? Support decks, which is another topic entirely.
In part 2 of this column I'll take a look at Gladiator, another red creature with great offense but questionable defense.
Here at the Culdscience Institute our goal is to push the boundaries of what's possible and what's understood about Culdcept. In this first installment, I'm going to take a look at some creature cards that are great at attack, but questionable on defense. Before diving in, I'm going to identify a few terms and abbreviations:
shot = killed by Magic Blast or Evil Blast
MB = Magic Blast
EB = Evil Blast
MDS = Mass Damage Spell (Tempest, Catastrophe, color-killers, Insect Swarm)
DR = discard requirement
LR = land requirement
LL = land limit
LB = Land Bonus
FA = First Attack
Let's take a look at Executor.
Executor st:70 hp:20 cost:60g+discard Item limit: xWeapon
He's a pretty simple creature, no specials abilities or weaknesses. No LL, which is always good. No LR, which is even better. 60g isn't too high, although the DR means you might want to watch putting him in decks with too many other cards with DR. But let's get to the main event: his 70 ST. Only three other cards have a printed ST of 70, and they all cost at least twice as much g, and two have double LRs. On the surface, Executor appears to one of the best attackers in the game. 70 ST is good, but it's pretty easy to get to 80 HP between LBs and items. Unfortunately, he can't use weapons. On the plus side, he can use accessories. So, if you want to use Executor, be sure to pack a reasonable amount of offensive accessories in your deck, the best ones for him being Fire Amulet, Heart Fibula, Hourglass, and Power Bracelet.
However, with one exception, I wouldn't recommend Executor at all. Why? His HP makes him unsuitable for holding land. He's relatively easy to kill in combat, although he can use armor and accessories to help out. Even so, he's very vulnerable to penetration or item destruction. That's bad enough, but the worst is that he can be shot or killed by most MDSs. If you know your opponent has no direct-damage spells (like some story opponents), then Executor becomes a better card. But in a setting where you don't know what the opponent has, he's a severe liability. Also, he's generally weak to creatures with FA.
So what's the exception in which I recommend Executor? Support decks, which is another topic entirely.
In part 2 of this column I'll take a look at Gladiator, another red creature with great offense but questionable defense.