Post by ktwist on Apr 6, 2007 17:37:19 GMT -5
60 If creature is destroyed, the creature transforms into a "Zombie".
All I gotta say is this card is down right lethal... This card might be the single most overly powerful card in the game...
Not much can stop the power of this thing from triggering and you have to rely heavily on weak item cards or specialty monsters to get it out of the way...
If you're on a tought level 5 land, (the only real time you want to use it other than to protect chains) then those specialty monsters will need some very rare item cards to overcome the land protect you get...
Gremlin is about the only real monster that can give you trouble here... Theif can steal the item yes, but if he does, he won't have a weapon to use to kill your monster...
Stink bottle, Bell of Chaos, and Gremlin's Amulet are about the only items that'll give you trouble also...
The sheer amount of cards this card is vulnerable to is less than you can count on one hand... If you have a first attack creature, this makes it all the better!!! I play this primarily in my first attack deck and if they come attacking with a fist attack creature, chances are they won't have items to destroy it, or if they do, don't have the ST to win the land... If they're Gremlin, then good luck with standing first attack AND taking the land...
Those item cards listed above are kind of a rare breed of cards that people only play if they know you're item reliant, and even still, only once in a blue moon would a smart player horde their Gremlin Amulets, or Stink Bottles long enough to use it at the right time...
Item destruction spells, ability prevention spells, can effectively stop this too, but that's without descrmination to all things items... Bottom line is, it's safe to say 90% of the time you have this out and someone lands on your level 5 land, you just earned yourself some major cash for sure...
In the late game when everyone hordes armors and nullification items, almost nothing stops this from triggering... Just make sure you hold a vorpal sword, this card, and a first attack monster and you've pretty much secured the rest of the game...
I almost always play 3 in all my decks because if you're lucky enough to score a deadly level 3 landing early, even if you lose the battle you've just earned such a huge leg up on the rest of the group that they'll never catch up...
Yes there's a good chance you'll lose the land after, but you would of lost it already without this...
With this card, and a first attack deck, you don't need a single HP boost item at all...
All I gotta say is this card is down right lethal... This card might be the single most overly powerful card in the game...
Not much can stop the power of this thing from triggering and you have to rely heavily on weak item cards or specialty monsters to get it out of the way...
If you're on a tought level 5 land, (the only real time you want to use it other than to protect chains) then those specialty monsters will need some very rare item cards to overcome the land protect you get...
Gremlin is about the only real monster that can give you trouble here... Theif can steal the item yes, but if he does, he won't have a weapon to use to kill your monster...
Stink bottle, Bell of Chaos, and Gremlin's Amulet are about the only items that'll give you trouble also...
The sheer amount of cards this card is vulnerable to is less than you can count on one hand... If you have a first attack creature, this makes it all the better!!! I play this primarily in my first attack deck and if they come attacking with a fist attack creature, chances are they won't have items to destroy it, or if they do, don't have the ST to win the land... If they're Gremlin, then good luck with standing first attack AND taking the land...
Those item cards listed above are kind of a rare breed of cards that people only play if they know you're item reliant, and even still, only once in a blue moon would a smart player horde their Gremlin Amulets, or Stink Bottles long enough to use it at the right time...
Item destruction spells, ability prevention spells, can effectively stop this too, but that's without descrmination to all things items... Bottom line is, it's safe to say 90% of the time you have this out and someone lands on your level 5 land, you just earned yourself some major cash for sure...
In the late game when everyone hordes armors and nullification items, almost nothing stops this from triggering... Just make sure you hold a vorpal sword, this card, and a first attack monster and you've pretty much secured the rest of the game...
I almost always play 3 in all my decks because if you're lucky enough to score a deadly level 3 landing early, even if you lose the battle you've just earned such a huge leg up on the rest of the group that they'll never catch up...
Yes there's a good chance you'll lose the land after, but you would of lost it already without this...
With this card, and a first attack deck, you don't need a single HP boost item at all...