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Post by WhoseYerLilith on Jul 15, 2004 20:46:05 GMT -5
WOW, I think I just always kinda skimmed this card. Now since I beat the game, got all the medals, Im trying to play with cards Ive never really played with- I decided to put 4 of these in my deck and went up against Selena and Pickett on Cratos 1 tournament. Oh My God do I have a blast with this card. Whether it was moving Selena's LV5 Cait Sith over to the LV 1 Neutral Territory then using my Conjurer to summon a Ba'Al there or forcing Picketts Level 4 Giant Amoeba to move one space and lose against my Lilith, then move her once space on the next walk through and lets not forget the awesome "forced" duel between Selena's LV 3 Valkyria to Picketts LV 4 Coati that I had just put a Senility on and they both last their lands- (Gooba Queen- be right there!) THIS CARD ROCKS!!!
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Post by TheSynapZe on Jul 18, 2004 18:09:49 GMT -5
I agree, WhoseYerLilith. I remember when my former roommate Dominic struck upon the idea of stocking up on Lake Leaps, Walls of Ice, Marfolks, Regenerations and Turn to the Walls. His plan was to land on as many water spacs as possible, fill them up with cheap water creatures, transform them all into Walls of Ice and cast regenerate on them. Thus he would have an invincible iceberg flotilla that would start with 100 HP at level one which I could never defeat. I'm glad he bragged about this for as long as he did because It let me fill my deck with Fire Giants, Grendels, Diseases and Battering Rams. However, I was most proud to think of taking my three TK's which could yank 140 HPs worth of ice onto a green or yellow land and (since they are defense creatures) he wasn't able to move them back! Ol' Dom really had a knack for spending days formulating a plan that took me a minute to figure out a countermeasure for.
By the way, WhoseYerLilith, I'm still waiting for those movie quotes with baited breath.
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Post by KStorm on Aug 13, 2004 6:41:36 GMT -5
You can Telekinesis a Cait Sith? I don't want to be rude as this IS my first post, but a LOT of people always say they cast things on things that just can't be targeted...
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Post by WhoseYerLilith on Aug 13, 2004 12:30:29 GMT -5
No apologies for being rude here with a proper correction as we all make mistakes (for example, I pointed out your error on "Support Creatures" above), though I find it very wasteful to bring it up after the topic was so long and buried ( a month ago) especially since you had nothing at all to add. Naturally, the Cait Sith can't be targeted, it was a Minotaur.
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Post by KStorm on Aug 13, 2004 18:39:24 GMT -5
Comes to show we all make mistakes? I'm glad you got me back tho heh
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Post by ZargonDDG on Nov 14, 2004 14:09:18 GMT -5
There are just so many different uses.
1. Move an enemy creature into one of yours to kill it. 2. Move your creature on to an enemy creature to do it. (Especially for larger maps) 3. Move an enemy creature off a land that you covet. 4. Move your creature on to a land you covet. 5. Break up a chain. 6. Improve your chain.
Plus, more I can't think of right now.
It's really very cool.
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Post by InfiniteMHP on Nov 22, 2004 10:32:12 GMT -5
Add remove creature effects to that list ie... paralysis, first attack, etc...
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CKaz
Knight
Posts: 41
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Post by CKaz on Nov 25, 2004 10:53:24 GMT -5
Have to add on a paralysis note..
*every* deck I make I put paralysis in. it's SOO friggin useful (particularly as I don't have telekinesis)
I only have 1 but it always comes in handy
my only regret there is actually the computer AIs lack of response - I feel a little cheezy using it
for whatever reason they dont swap out/write over it with another buff etc much at all - only if they're putting in a better elemental type for the square is an example of they might do something with it
more often than not they keep levelling up the land, so they just make a juicier pot for me when I come by and take it
(keep in mind they still get hps + land effect but no card abilities or items can be used on their side)
so paralyze may well be one of my favorites/most useful cards, but again it might more be it's not given enough weight by the AI. if you're ever having difficulty on a map and have one or more of those, give it a run.
although I've often thought if I had more of them I'd use them, I think I'm to the point I wouldn't just because the AI is a fair bit silly about its impact and ignores it
couple more notes- some enemy ais who buff a fair bit at least don't rate paralyze a buff, so they'll overwrite it that way (I think I've seen morroc do mutation over it for example) as any buff it cant touch caith sith, odradek, etc vs a human player its neither a waste nor overpowering, but wouldn't rate as a *great* card as I doubt any player would fail to resolve it as soon as they can/made sense
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Post by WhoseYerLilith on Nov 26, 2004 7:26:01 GMT -5
Paralysis is another one of those cards that I just looked over for so long until a few months ago when another member kept talking about how great it was- ever since then, it's pretty much been in every deck- for all the reasons CKaz listed. Very few enemy Cepters will do anything about Paralyze- but there are some who do- my least favorite is Ahdla, who will use relief when any of his creatures have a status ailment on them.
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CKaz
Knight
Posts: 41
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Post by CKaz on Nov 27, 2004 10:23:20 GMT -5
Also want to point out Hyde has it.. another final Blue card I'm trying to track down (need Aldha or Mullyn to give it up heh) - 50G territory Paralyze.. not too shabby if you can keep him wet and happy!
CKaz
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Post by InfiniteMHP on Nov 29, 2004 12:39:00 GMT -5
..also important to note than Paralysis can be used to negate the "quicksand" effect for Old Willow and Kelpie.
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