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Post by masonik4 on Jul 14, 2004 13:32:18 GMT -5
I know there are other cards that can get you some aid, but these two are pretty good cards if you are in a jam to get something going. Which would you pick?
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Post by KStorm on Aug 13, 2004 6:51:33 GMT -5
having 2 wind of hope = to 4 finds...
40 for 2 cards wind of hope
40 for 1 card find (and you have to keep the card in your hand next round)
I like to have my items take my keep slots than a spell card when I'm low on G.... Or heck, even when you're high on G, wouldn't you rather have 6 playable useful cards in your hand than 5 and 1 find spell? Hows about drawing up a Monster AND an Evil Blast on the same turn? Blast the Kelpie and move in and take the land on a lucky roll?
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Post by WhoseYerLilith on Aug 13, 2004 12:35:43 GMT -5
Find EVERY time simply because it goes back in your hand, I tried Wind of Hope multiple times and not once did it come to close to being as useful as Wind of Hope for me.
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Post by KStorm on Aug 13, 2004 18:42:10 GMT -5
I wouldn't mind find if it don't reshuffle discarded cards back into the hand, but man... I end up with way too many spell cards later on that remains pretty useless without monsters or items... With wind of hope I usually end up with a new deck and the same spell cards but in a more usable sense...
I used find and worked out ok, but having too many cards in the book it's too helpful at times...
I like them both tho just that I still favor wind of hope a slight bit because with desperate times, you do get 2 cards... (hoping one wouldn't be a wind of hope as it often times seem to happen a LOT more than not)
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