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Post by tempeststormwind17 on Dec 23, 2007 3:42:12 GMT -5
2 centaur 3 cornfolk 4 gouda 4 griffin 1 holy Llama 4 hurricane 4 pushpull 3 wyvern 4 heart of fibula 1 lance of odin 2 storm causer 1 tailsman 1 terrair 4 wind amulet 4 wind shield 1 soltis 4 weathering 3 wing I've been playing this deck alot lately. Games usually go kinda long with it though, so plan for a long game. The longer the game goes, the better it seems to get. Gouda is the main focus here. the more guys you play the bigger he gets, in combination with the wind amulet he can deal quite a blow. Next focus on the deck is the wyvern. I kinda bounce him all over, where ever he needs to go to kill stuff. I try to use the heart of fibula on him to make him harder to kill. Pushpull, centaur, and griffin all work well with the storm causer and lance of odin. Prolly the biggest problem with this deck is that 15 out of the 25 creatures in this deck can't be placed on a green land. Gets a little annoying and the only way to get around it in this deck is to use your weathering spell to change green land to yellow land to get where you want to go. Anyhow this deck is just for fun and seems to work well. Hope it works well for you if you try it.
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