So here is a convoluted combo I am going to try and build a deck around:
1. Temperance and Shrink: to bring down enemy creatures to MHP 30. 2. Sculpture :Turn all creatures with MHP<30 into Statues. 3. Soul Steal :Gain 50g for each creature killed in the next 3 rounds. 4. 2 Acid Rain: 30dmg to all defense creatures (cast within 3 rounds of step 3) 5. Incineration: as an added bonus, collect g for all creatures previously destroyed.
The rest of the deck can/may/should consist of MHP40+ non-defense creatures, and I suspect brass idols to get the necessary cards.
Add Demonic Exchange to destroy all of your creatures in the process and laugh hysterically at ground zero.
Post by The Associate on Oct 3, 2007 20:01:48 GMT -5
Sculpture turns all MHP <= 30 creatures into Statues.
Soul Steal gains you 50G per slain creature per round for 3 rounds.
Incineration does not work well with Soul Steal. Incineration resets the body count to 0 after giving you magic, which then makes Soul Steal a waste of power unless you can someone rack up another killing spree immediately afterwards.
You might want to make throw in Medusa and Cockatrice, as they both petrify opponents (into Statues and Walls of Stone respectively) on a successful attack. Combining that with a Battering Ram all but guarantees an instant kill unless they hit your creature first or neutralize the damage somehow.
Post by The Associate on Oct 4, 2007 20:01:48 GMT -5
Soul Hunt does not affect the Body Count in any way. All it cares is that it triggers when the enchanted creature dies as a result of a Spell or Terrain Ability- even ones the creature itself used. One combo I use sometimes is a Soul Hunt enchanted Golden Totem, which gains you 450G in exchange for spending a total of 10G.
Most Walls simply have too many HPs to kill off with a single Acid Rain.
Statues in particular can normally be killed cleanly by these methods: