Post by cerealkiller251 on Aug 20, 2006 0:10:33 GMT -5
Aurora x 1 Catastrophe x 4 Drain Magic x 4 Drought x 3 Earth Shaker x 3 Energy Flash x 1 Fly x 4 Fog x 1 Grace x 4 Haste x 3 Holy Word X x 2 Incineration x 2 Locust x 4 Manna x 2 Meteor x 2 Mistletoe x 1 Peace x 1 Permission x 2 Subsidence x 2 Triumph x 2 Word of Recall x 2 This deck works best on a map with a temple. Buy symbols, use Aurora to increase their value by 20%, then use Grace to get G from them to buy more symbols with. The symbols get you lap bonuses, as well as make it more difficult for opponent to use Drain Magic against you. When Locust and Earthshaker cannot keep the territory levels down, just use Catastrophe and kill everyone. Then use Incineration and get G for all your kills. The only modification I am considering is throwing in Cornfolk and Soul Hunt. That way when I use Energy Flash or Catastrophe I would get some of the G back. Good idea?
Post by undertaker on Aug 21, 2006 14:34:38 GMT -5
I like the idea of this deck a lot. How exactly would you get money for the destoyed cornfolk though? I thought that you only got money back if you killed them in battle. I don't think spells on the board like the ones you mentioned would do the trick. If it did a mummy would work even better after a few laps.
Post by cerealkiller251 on Aug 21, 2006 22:46:23 GMT -5
Unless Im mistaken (wouldnt be the first time), cornfolk pay 200 G if they are destroyed in battle or by spell or territory ability. I believe mummy only pays out if it is destroyed in battle. I think. I just added Shine to this deck, which increases symbol value by 50% for 2 rounds. Figured that might go well with Grace. Still not sure if I want to try Cornfolk with this deck or not.