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Post by Captain Garak on Feb 3, 2004 17:01:38 GMT -5
OK... I'm very interested in getting some feedback on the makeup of my Kazatega Deck, which has been working for me in an surprisingly successful fashion lately.
As far as I have observed in using this deck, my main weakness seems to be in "reflection", as I really have no way to beat the Decoy type of defense. I can counteract most reflected damage with shields and the like, but I have no way to "go after" a Decoy-type creature on a leveled-up Territory.
Neutral: 1x Decoy 1x Leoknight
Blue/Water: 1x Alga Sphere 1x Amazon 1x Kelpie 1x King Tortoise 2x Lilith 2x Lizardman 2x Megarodon
Green/Earth: 1x Healer
Yellow/Wind: 2x Centaur 1x Cornfolk 1x Gouda 2x Gremlin 2x Griffon 2x Hurricane 2x Knight 1x Wyvern
Items: 1x Catpult 1x Claymore 1x Heart Fibula 1x Kris 1x Prismatic Wand 1x Shadow Armor 1x Vestment 2x Water Shield 2x Wind Shield
Spells: 1x Fairy Light 1x Fly 1x Growth Body 2x Holy Word 0 2x Holy Word 6 1x Holy Word X 2x Land Protection 1x Manna 1x Quicksand 1x Weathering
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Post by OWell on Feb 5, 2004 11:15:47 GMT -5
If the item for protecting a decoy is required, please take the following card into consideration.
"Petrifty Storn", "Holy Grail", "Rainbow Pice", "Trapezon", "Smoke Torch", "Mujina Mask", "Stink Bottle", and "GREMLIN AMULET".
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Post by Captain Garak on Feb 5, 2004 11:51:12 GMT -5
It's not so much a matter of "protecting" my Decoy, as much as it is being able to attack it. My next task is to take on the Heavenly Altar level, and there's nothing in my deck that will be able to attack the "Mirror" character's Decoy. So, I guess I would either need to add a Magic Bolt (which I really don't want to do, since the AI tends to like to use them), or putting in some sort of a Scroll attack item.
However, I still love getting comments!! Please keep 'em coming!!
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Post by NecroCepter on Feb 6, 2004 13:29:44 GMT -5
If an opponents decoy is your main concern, "Shrink" would do the job. The AI may also elect to use it on you, but I see you have a few land protection spells for those creatures that are your moneymakers. I put together a similar deck (some card quantities I didnt have) to test it out and it fared well on the heavenly altar. The reason I like it is its very well balanced, which one would expect from the Commander My only question would be why do you choose 2x Holy Word 6? I usually opt for HW1 to stall an opponent or force them onto a land they barely missed, or HWX to increase my speed.
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Post by Captain Garak on Feb 6, 2004 13:59:01 GMT -5
My only question would be why do you choose 2x Holy Word 6? I usually opt for HW1 to stall an opponent or force them onto a land they barely missed, or HWX to increase my speed. I guess I was mainly thinking about distance, and I only have one HWX in my collection, so throwing in an additional Holy Word 6 was about my only choice (aside from using another "Fly", or some other card like "Haste"). Putting in a "1" instead of the multiple "6" might be a good idea. I also appreciate your comment about being "balanced", but truthfully, I'm maxed out on quite a few of the cards I list above, mainly because that's all I have thus far in my collection. Of course, I hope that doesn't stop anyone from commenting!! BTW, I'm tremendously impressed that you took the time to build this sort of a deck and test it. Thanks for going through all that work, and for supplying me with your opinions!!
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Post by NecroCepter on Feb 6, 2004 14:48:59 GMT -5
Impressed? Nah, 'twas nothing.
Really I was curious how it would play out, because I have never really combined blue/yellow. And, whether or not the balance you achieved is from card limitations, I found that I seemed to have a good mix of creatures in my hand (cheap, strong, land limited) for most of the game.
One card I can't help but put in my blue decks is Wall of Ice, due to its 70 HP during battle. I might swap one in for a Megarodon if you have one.
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Post by Captain Garak on Feb 6, 2004 14:57:39 GMT -5
Yeah, I've got a few Walls of Ice, and that might be a good idea. Actually, my experience has shown that there are some weaknesses in my deck. My Alga Sphere is a tough card to keep on the board, because it seems as though the AI likes to focus on it. I suppose that can be a good thing, if the "trouble" that I'm planning for the AI is located elsewhere, and if I do get the chance to "activate" the MHP increase that is the Alga Sphere's Territory Ability. Lilith can also be a good card, but I'm wondering if she'd even be more effective with a Brass Idol (i.e., Draw two cards every turn) on the board. I would almost be interested in substituting a Wall for the Tortise, but the Walls are just such "early game" cards that I sometimes stay away from them.
Thanks again, NecroCepter!
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s6
Baron
i know what i like
Posts: 88
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Post by s6 on Jun 6, 2004 17:14:39 GMT -5
Reduce your Hurricane (defense-only) to 1 and add the Spitting Cobra, then poison the enemy Decoy before you get there. Add the Mad Hare (in place of the Algea Sphere?) and use an appropriate item to cinch the deal because it's the only creature that takes out Decoy w/o a major feat or lots of luck, as far as I know. The Spike Shield or Counter Amulet might work using a low-level strength, Last Attack creature, which would probably force the Decoy to attack first (perhaps with an item-weapon, like a Heart Fibula that adds strength or The Hand (Ryvern's Decoy? in which case, you can hand him something nasty) and make it die by re-reflection? Caution: don't recall having tried that yet. Whatever you do, don't use a First Attack character with high ST w/o protection I usually use an Evil Blast (normally keep x2 in my deck) on enemy Decoys and/or poison them before I land on the territories, well before the opponent has a chance to exchange one. OR - just place a Black Orb or two in your deck and keep one in your hand - that'll do it. You'll need to destroy them as they get dealt, otherwise, you have to keep facing them offensively or defensively. Take 'em out, take 'em all out! ;D OK... I'm very interested in getting some feedback on the makeup of my Kazatega Deck, which has been working for me in an surprisingly successful fashion lately. As far as I have observed in using this deck, my main weakness seems to be in "reflection", as I really have no way to beat the Decoy type of defense. I can counteract most reflected damage with shields and the like, but I have no way to "go after" a Decoy-type creature on a leveled-up Territory. Neutral:1x Decoy 1x Leoknight Blue/Water:1x Alga Sphere 1x Amazon 1x Kelpie 1x King Tortoise 2x Lilith 2x Lizardman 2x Megarodon Green/Earth:1x Healer Yellow/Wind:2x Centaur 1x Cornfolk 1x Gouda 2x Gremlin 2x Griffon 2x Hurricane 2x Knight 1x Wyvern Items:1x Catpult 1x Claymore 1x Heart Fibula 1x Kris 1x Prismatic Wand 1x Shadow Armor 1x Vestment 2x Water Shield 2x Wind Shield Spells:1x Fairy Light 1x Fly 1x Growth Body 2x Holy Word 0 2x Holy Word 6 1x Holy Word X 2x Land Protection 1x Manna 1x Quicksand 1x Weathering
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