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Post by manji on Oct 1, 2006 19:44:34 GMT -5
So, I've currently got:
2x Haste 4x Fly 4x Holy Word X
I recently acquired my 4th Fly and HW-X, and just kinda added them to my deck out-of-hand...but is that really the right thing to do? That's currently 10x movement cards, with another 2x if more Haste's drop.
Lapping is a very large part of the game, so is it even be possible to have "too much" movement? I'm just not sure...
I'd consider dumping the 4 fly's, but that the occasional Haste + Fly combo is *so* helpful...nothing like moving 6-8 spaces, followed by 12-16 more to speed you along.
Any thoughts on this?
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Post by quikdraw77 on Oct 1, 2006 21:03:56 GMT -5
well.....in the wonderful game of culdcept, moving fast & far around the map does have its distant advantages....
1) You will always have G to use, as you'll most likely ALWAYS encounter a fort/castle in a few turns (brilliant if you have many creatures present on the map, as they'll recover any lost HP)
2) Movement cards will prevent you from landing on HUGE opposing territories as well, (because you can dictate your movement) which will save you from havin to pay out some serious G. (if its Kelpie/Old Willow, forget it)
3) since you can only have 1 status ailment on your cepter at a time, movement cards are god-send, as they can override the terrible effects of spells like "waste" and "blackout"
Having too many movement cards isnt exactly a bad thing, but it isnt all to great either. Lookin at the big picture, you have 1/5 of ur deck composed of these cards, which means less room for weapons/armor in combat. Lacking the right items, some creatures ain't worth much more than spit on a rock. If you have those kind in ur deck u better change them ASAP, or jus reduce the amount of move-cards you have. Flying across the board at break-neck speed isnt a bad idea, but jus make sure you got something in your deck to compete in battle too.
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Post by manji on Oct 2, 2006 3:01:07 GMT -5
hey, thanks for the response! I think I understand...movement is good, as long as it's not impeding your ability to fight. I generally run creature-light, typically 16-18 in a deck, with 8-10 items and a large amount of spells. I don't often have casting issues, since my movement gives me something to do while fishing for creatures, out-lapping my opponent, and raking in the dough That said, it's usually a VERY stressful chore to decide which creatures/items make the cut. Well, thanks...sounds like I"m not doin' anything *wrong*, per se, just...I should be careful.
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Post by ckazz on Oct 3, 2006 11:12:56 GMT -5
I did something similiar in my speed deck but otherwise I rarely have many, if at all, speed-up cards. That said, I do suffer a bit overmuch at times from the cepter-harsh spells, but that's more depending on opponent. Gemmory is nasty, but I usually enjoy Mullyn's Lifeforce ;D
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Post by waveshine on Aug 18, 2007 23:17:35 GMT -5
I always run either 4 Fly, 4 Haste, and 4 Holy Word X, or four Barrier, depending on space.
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