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Post by sidris on Sept 8, 2006 16:07:03 GMT -5
i need a decent water deck with out the kelpie build and ideas or deck builds please post and thank you very much in advance
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Post by lando griffith on Sept 9, 2006 2:58:26 GMT -5
kelpie sucks,,,,,
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Post by sidris on Sept 9, 2006 8:52:40 GMT -5
thats why i want a good build im working on one im just haveing a hard time balanceing it out
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Post by lando griffith on Sept 10, 2006 1:30:49 GMT -5
ok, that last post of mine didn't really help that much. how about you tell us what kind of blue cards you have, and any other cards you are thinking of putting in your deck, and maybe the board here can help you with some ideas. ;D
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Post by sidris on Sept 10, 2006 8:43:02 GMT -5
yeah lol i should do that heh ok ill post it after i do some yard work
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Post by sidris on Sept 10, 2006 9:01:48 GMT -5
OK here is the deck i have so far
Creatures 2x Bloody Pudding 2x Bunyip 2x Drool 2x Giant Amoeba 1x Kraken 1x Leviathan 2x Lilith 2x Lizard man 1x Medusa 2x Megarodon 1x Nymph 2x StormGiant 1x Undine 2x Vodyanoi 3x Wall of Ice
Items 1x Iksear 2x Vorpal Sword 2x Water Amulet 4x Water Shield
Spells 2x Evil Blast 1x Feast 2x Growth Body 1x Light Craft 2x Mana 1x Reinforce 2x Shatter 1x Soltis 2x Telegnosis 2x Vitality
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Post by quikdraw77 on Sept 10, 2006 11:41:22 GMT -5
well i can say that it is good that you have an ample supply of Vodyanois & Wall of Ices, as they will be KEY in maintaining your possession of land. Vody's have a nice feature (1st attack, 80% death if on defense), which really makes it good for holding down a high leveled land, while possibly removing cards from opponents hand. Wall of Ice, if you can get it on a lvl 3 land or better, there arent many creatures out thea that will be able to take it down by sheer damage output; they'll need a obscenly strong item.
Looks like ur hand is pretty much defensively styled, except for your spells, which looks like they're set up to boost your G and destroy opponent creatures. fairly decent setup you got here.
another note: If you can, try to get ur hands on a Charon, another water creature with some nice features:
1) he Neutralizes EVERY physical attack (at the cost of 2x dmage in G)
2) if you use a petrify stone with him, he is virtually invincible, as he will have enough HP to outlive ANY scroll attack
and one LAST note....also get a "Land Protection card". It'll make sure ur tough creatures wont fall victim to non-battle spells such as evil blast.
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Post by sidris on Sept 10, 2006 14:22:11 GMT -5
yeah i have a few charon and land protection ill give it a try thanks for the tips greatly apreciated
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Post by AceLeader on Sept 11, 2006 0:38:57 GMT -5
I actually have an all water book, and it's one of my best. I do, however, have Kelpie in the book, but it runs fine without it. Kelpie is simply a card that can be helpful when used correctly, I just think it's a little cheap. anyway, here's my book:
Wet Water
-[Purple]Creatures[/Purple]-
1 Santum Guard 2 [Blue]Book Worm[/Blue] 4 [Blue]Drool[/Blue] 3 [Blue]Fate[/Blue] 2 [Blue]Kelpie[/Blue] 3 [Blue]Leviathan[/Blue] 4 [Blue]Lizardman[/Blue] 4 [Blue]Undine[/Blue] 2 [Blue]Yeti[/Blue]
-[Purple]Items[/Purple]-
3 [Brown]Counter Amulet[/Brown] 2 [Brown]Heart Fibula[/Brown] 1 [Brown]Iksear[/Brown] 4 [Brown]Water Amulet[/Brown] 3 [Brown]Water Shield[/Brown]
-[Purple]Spells[/Purple]-
3 [Beige]Holy Word X[/Beige] 3 [Beige]Influence[/Beige] 4 [Beige]Manna[/Beige] 2 [Beige]Sink[/Beige]
You'll notice I have no Vodianoi or Wall of Ice in the book. Vodianoi costs too much (says the man running Leviathan), seeing as the book is pretty defensive anyway. It's not a bad card, but I liked Lizardman better for my first attacker. Secondly, the Wall of Ice. I usually like Wall of Ice, and looking back at the book, I'm surprised it's not in there. But, it is a very limited card. My lands to level up are usually Undine, and sometimes Leviathan, which can make any land you land on into water for less than the cost of Sink.. The wall can't be used offensively whatsoever, and can't use Water Sheild (Undine can't either, but it's still an example). The most important part of Wall of Ice is that the cost is lower than the majority of my creatures. But, still, I liked Fate and Undine better as no-land early-game drops.
The only things you really need to pay attention to in-game is how much G you have available. Holy Word X and Manna both help with this. I've also only played this book against AI, but it works better than most of my other books. Depending on your style, you may also want to tweek the number of Influence and Sink. I'd also like to say, for any Water book you might build, 1) Water Amulet IS GOD, 2) Undine IS GOD, and 3) Drool IS GOD.
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Post by TheForgottenTaxi on Sept 11, 2006 10:13:06 GMT -5
Another amazing card, if you have any, is Hyde. If you don't have him, I'd include some Binding Mists, or other status effects. Paralysis + Drool will kill nearly anything.
Giant Amoeba really sucks, by the way. He's one of those cards I wouldn't touch with a ten foot pole. His neutralization is too specific - your opponent will just attack with something else - his HP is too low, and it can't use armor. So it's lousy defensively, has no offensive capabilities to speak of, and no real special abilities. If you're just looking for a defensive critter, I'd replace it with the oft overlooked King Tortoise (50 HP for 45G is nothing to sneeze at).
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Post by imagineer on Sept 13, 2006 5:49:21 GMT -5
My Blue Deck:
Creature - 17/50
Bunyip - 2 Dagon - 1 Drool - 2 Lilith - 2 Lizardman - 2 Undine - 3 Vodyanoi - 3 Wall of Ice - 2
Item - 7/50
Boomerang - 1 Counter Amulet - 1 Gremlin Amulet - 2 Holy Grail - 1 Iksear - 1 Talisman - 1
Spell - 26/50
Haste - 4 Holy Word X - 4 Incineration - 1 Influence - 1 Land Protection - 3 Manna - 4 Sink - 3 Soltis - 1 Suppression - 2 Wind of Hope - 3
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Post by chernobylcow on Feb 25, 2009 11:18:57 GMT -5
Ah, I coincidentally just built a blue deck and found this all very helpful. Cheers.
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