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Post by kagemusha on Jul 23, 2006 19:51:48 GMT -5
Nice forum you have here! I think I'll be spending some time round these parts...
I am curious as to how everyone/ anyone? builds books for their own AI characters. I've been trying to make books that would increase the chellenge level some, although making a book similar to what human would use doesn't always work.
Also, on the same idea, when setting parameters for the AI, the "importance of spell card" (creature, item, etc.?) do you think that means the importance of holding on to it, or actually using it. I could see the comp considering a vital item so important that it doesn't use it in battle, just holds it for the whole game!
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Post by undertaker on Aug 21, 2006 14:21:29 GMT -5
I'm still experimenting with this as well. It's confusing trying to set those different IQ's concerning your AI opponents. The CPU does such a crappy job with a deck put together by a human in general. Your "shadow" in the last stage is a prime example of this. I've never had him place over third.
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Post by Cernovog on Aug 21, 2006 16:06:47 GMT -5
You have to keep the AI books pretty simple. Sometimes they'll surprise you by actually using some sort of strategy, but other times, they're just dumb. For example, I was pleasantly pleased when one of my AI characters actually used the conjurer to summon Ba=al not once, but twice! I was disappointed when that same character plopped conjurer on a yellow land and leveled it up. I try not to take my AI characters too seriously. I usually do something simple like an all-green deck or I go with a theme like an all-female deck. Sometimes it's neat to see monsters, items and spells in action that you personally would never use. So I like to give them weird stuff. Sometimes I learn from the experience. One thing I don't like about the AI characters is that you can't program little sayings for them! That would be so cool if you could give them a litttle personality. I'd use them a lot more often if that were the case. Oh well. To answer your question, the "importance" of a spell card in the AI programming menu translates to how likely the AI character is in choosing that type of card when it comes time to sacrifice or discard. Which cards in his hand will he deem too important to throw away? I don't use AI characters often, and usually they're just for fun. They're too unreliable to take seriously. For example, we tried playing a game in which we were each on a team with one of our own AI characters as a partner, but our partners behaved so inexplicably that the winner was determined by nothing more than whose AI made the fewest randomly stupid decisions.
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Post by imagineer on Aug 22, 2006 10:00:30 GMT -5
I think the AI should consider as few things as possible. An all-neutral book with four Borgess(boost: neutral creature HP+20) may work. But my AI never bought symbols whichever level I set?
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Post by AceLeader on Aug 27, 2006 10:16:21 GMT -5
I made one AI character focus heavily on placing on same-color lands and leveling up, and I gave her a defensive green book. Seems to work well, but they will never use it perfectly. Also, I made a yellow First Attack book which seemed straight-forward. He never does use Invisibility correctly though.
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Post by quikdraw77 on Oct 17, 2006 19:31:32 GMT -5
I know.....the creation of a deck for an AI character can be a very tedious project..... The problem is: The techniques and combos that you dreamed up for their deck, they jus tend to throw aside.
I made an AI character and gave her a deck a little similar to mine. I like casting a few spells, so i gave her a few to use herself. Im assuming that she is jus pretending the cards ARENT there; they are never used, and they are the 1st to be withdrawn out of her hand.....(makes me upset)...gotta admit, she is semi-smart when it comes to actual battle.
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Post by OWell on Oct 24, 2006 12:02:54 GMT -5
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