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Post by Bob Smith on Jun 17, 2004 14:39:30 GMT -5
What is a sure fire way to kill a Decoy in BATTLE? I just used a leveled 5 Valkyrie with a colussus as support and did about 110 damage and it bounced right off the stupid decoy and killed me instead! Thanks!
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Post by TheTampaCepter on Jun 17, 2004 16:45:45 GMT -5
Scrolls are your best friend
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s6
Baron
i know what i like
Posts: 88
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Post by s6 on Jun 17, 2004 16:50:21 GMT -5
Decoys are a cakewalk if you keep at least 1 Black Orb in your book. Two is better, and keep one in your hand at all times especially when challenging Ryvern and Zeneth. Any creature you defend with (or attack with, if you don't happen to have a magic Bolt or Evil Blast handy) can easily defeat a Decoy with a Black Orb, which ignores neutralize and reflect abilities. Highly recommend this must-have Item card.
Last night, I challenged Zeneth, Selena, and Gamygin to a 30,000 match on the Humongous map. Zeneth attacked my Leoknight with a Decoy when he had about zero creatures left on the board and I had a Black Orb in hand to demolish Decoy without incident! Leoknight had at least 140 ST by then. Hahhah - try again? I love using the Heart Fibula with Leoknight (offense or defense) because he's still good against attacks even if all your other creatures got wiped out and reduced his HP, or against a Magic Bolt or Evil Blast attack.
Also had Lung in my book and purchased Water symbols every chance I got. By the time I put Lung out on the map, it had over 330 ST and HP. Also used Anubias, which had about 340 HP everytime it was attacked because those AI are particularly nasty and kill a lot creatures. Mainly, I stalked the map for a while until I had lots of Water symbols but only a couple of territories, and let them duke it out w/each other. Land-Protected whenever I could (Dom-the-squirreldog didn't survive long and I only had 1 Land Protect card).
So, by then end of the game, none of the AI had any high level territories left. They were lucky to each have one creature reset on Level 1 territory by then, and I won the Knighthood medal for beating Zeneth by 5000 mana. (It was actually by about 29,000 mana I had on him.) I already have the Infinite Sword/Shield, so I didn't get those last night.
I'm up to 27 medals now. LOL I love this game!
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Post by TheTampaCepter on Jun 17, 2004 18:52:51 GMT -5
Heres a tactic the computer used to pun out a decoy....
From a post by Uta:
"I was playing one on one versus battle with Zagol, and I figured that because he doesn't have any spells or scrolls that he would never in a hundred years have a chance of killing off my Decoy. Well as the topic suggests, he did in fact kill it"
"He attacked my decoy with a 'last attack' monster equipped with a reflect amulet. My decoy, which had a +10 strength bonus from a neighboring land, attacked first, the attack was reflected, and my decoy was destroyed. I couldn't believe it. I don't think I ever would have thought to use such a strategy"
A very good way to kill decoys I might add.
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Post by SeanXor on Jun 17, 2004 23:37:14 GMT -5
I have discovered that just holding a magic bolt in your hand will keep the computer from playing a decoy, and then they will discard it the first chance they get. After it is discared, just zap something.
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Post by masonik4 on Jul 14, 2004 13:55:56 GMT -5
How about simple defense. I had major headaches with Decoy, because I knew simply by fighting I would lose. If my Knight (50/50) was attacked by Decoy, he would have to attack, thus killing himself. But any armor added would absorb the attack, keeping him alive. It works for me...
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Post by Evilpika on Aug 3, 2004 16:15:08 GMT -5
Lunatic Hare works fairly well against decoy. You just have to make sure its attack is lower than its hp.
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Post by TheSynapZe on Aug 4, 2004 19:04:34 GMT -5
As I said in a previous post, a Sorcerer is the only creature you need to destroy a Decoy. Since he generate 20 points of scroll damage spontaneously, he will bypass the reflection and strike the Decoy down. Plus it allows for a fine opportunity to quote from the Wizard of Oz:
"Nyahh, how 'bout a little fire, Scarecrow?"
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CKaz
Knight
Posts: 41
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Post by CKaz on Nov 6, 2004 15:30:54 GMT -5
Decoy is a pain in the arse in general but hey make them pay for it! It can't use many items.. send Wisps at it for EASY cash every time around the castle with terr command any higher land effect will reduce or may even fully negate a reflect that change st/hp amulet.. and not only blasts but paralyze works well (cant reflect if cant act) if you're short a nuke or do it with a creature - bonus attack paralyze types can at least 'prep' it for later kill - just have more hp than st mad clown on your side is nice for extra padding when defending against them if their st will get up to 20 a spiked shield will do the job as well as a counter amulet but yeah black orbs and zappers are probably most common/best/least expensive method to resolve issue btw sea bonze (only defense tho) should invalidate it oh and duh.. just incase they use growth/have a lot of these/have a bunch of other neutral annoyances, get some of those neutral zappers that destroy any hp at 70hp a pop (ie morroc mutated one to 30hp once, and of course he just screams a couple neutral zappers) which reminds me of more (sorry lol) - some destroy/hurt/negate/bonus neutrals like cleric, kraken, paladin.. mix some of those types in your deck and you might find yourself resolving it easier/caring less I made a 'neuter neutral' deck (call neuter..) which makes absolutely silliness off morroc and does pretty well in general, also being a neutral card deck itself. and I don't have the astral queen yet..! (20 medals and counting..soon..) I do have Leo tho CKaz edit - agreed on sorcerer too, I keep him for decoys/similiar problem type neutralize/reflect scenarios a 40pt scroll, think it's blaze, which also crits 20st or less, makes for good backup too if the decoys are about and still has enough purpose to help bust walls/high land effect
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Surllio
Peasant
There is no fate except what we make
Posts: 12
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Post by Surllio on Jan 7, 2005 12:29:08 GMT -5
Decoys are a double edged sword in many terms. They are hard to kill in battle unless you happen to have the right cards in your hand, but their low HP makes them the target of Magic Bolt and Evil Blast.
If the Decoy has an attack bonus and attacks something with reflect on it, you can't reflect damage that has already been reflected.
Then again, a decoy on a level 5 land with camoflauge and the neutral creature that Boosts Neutrals HP (Borguess I believe, I run 3 of them can can never remember his name), and Decoys are even more annoying in combat.
Killing Decoys is easy, but it takes having the cards to do so in order to do it, and anyone who runs decoys has many ways of getting around that (Mesmorize my freinds, Mesmorize).
In my neutral deck, I run 3 Decoys, and I generally use them for attacking rather than holding locations. I generally exchange them for Wonder Walls or Something better, get them back in my hand so that I can claim more land. I will have to list my Neutral deck once I feel that its fully tweaked, it is almost there.
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Post by masonik4 on Jan 7, 2005 13:49:18 GMT -5
I was playing the other night and used defense in the reflect amulet. I thought that I could use Nike since she has first strike and should paralyze it, but it didn't work. But the amulet works because it lowers your strength to the point where the Decoy can't beat you if he strikes back. It works for me.......
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Post by thesideburns on Jan 18, 2005 8:37:08 GMT -5
yeah. contrary to an earlier post on here, characters with paralyzing bonus attacks (nike, giant spider, ghoul) will NOT affect the decoy, because a bonus attack doesn't happen unless some normal damage is dealt first.
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