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Post by Aluren on Jan 25, 2004 15:39:29 GMT -5
Apologies in advance if already-known.
CULDCEPT are revised several in Japan. It is "CULDCEPT Second Expansion" which you have called "CULDCEPT".
The effect of cards is changed by edition. Natural,it differ from "CULDCEPT2ex" to another how to assemble a book.
For example, Reincarnation and Mistletoe are not major for "CULDCEPT2ex".
----- I'm sorry supposing if "CULDCEPT" is one thing and "CULDCEPT2ex" is another.
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Post by ExMortis on Jan 25, 2004 17:20:13 GMT -5
I think most people here are aware our "Culdcept" is really "Culdcept 2 Ex.". Based on your comments I'll assume you're from Japan? I believe the league being discussed is for Culdcept 2 Ex, as not one of the many decks I've personally looked at so far has had any of the Culdcept 1 cards (Bandicoot, Elder Dragon, Chupacabra, etc..).
So you think they're doing something wrong or that we're interpreting this wrongly? Please explain more.
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Post by armadi on Jan 25, 2004 20:36:00 GMT -5
If you look at the FAQS in gamefaqs you'll see that there is a Culdcept 2 for the PS1 and a Culdcept Expansion for the dreamcast. We have the dreamcast version, it has different rules from the PS1 version but virtually all of the cards have the same names, for instance: Bistair was a big creature in Culdcept 2 instead of the efficient direct damage spell we have.
Now things are starting to make sense- I was wondering why crappy cards (in my estimation) were appearing in all of those decks.
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Post by ExMortis on Jan 25, 2004 21:27:06 GMT -5
Whee, confusion. I think you got the versions a little mixed up.. Culdcept 1/Culdcept Expansion had a great deal of different cards and rules, and yeah, in those two games Bistair (and I believe the other gods) were creature cards. Culdcept Second is basically the same as Culdcept Second Expansion (which is what we have) but I don't know the details.
Anyway, this league where the decks are from, if not for 2EX, is for 2. I've seen (and made, and done ok with) a deck involving Bistair as a spell. Unless they changed the function of Mistletoe from C2 to C2ex, and I'm pretty sure the only change to C2ex was added cards, the spell they're using is the same as the one in our version.
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Post by armadi on Jan 25, 2004 23:10:54 GMT -5
ExMortis is right that I was mistaken. I don't know why I didn't verify my info before posting.
The PS1 game I was referring to (that gamefaqs has a faq of) is Culdcept Expansion. That game does not even have Mistletoe (according to the faq- which has a card list).
That being said, maybe someone in the know should start a thread giving all of us out-of-the-know info on each of the earlier versions of Culdcept. It could also answer the common question: when is Culdcept Second coming here? (and yes, I know we have Culdcept Second Expansion here in the States).
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Post by Ben-Ra on Jan 26, 2004 0:26:19 GMT -5
Sounds like you just volunteered! Seriouslty, it'd be cool if someone wanted to put together a mini-faq (maybe stickied somewhere around here) that lists the different versions and some basic info on the differences (doesn't need a full cardlist or anything). Just to answer a lot of questions before they're asked and also help people trying to find info on the game from non-english pages out there.
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Post by OWell on Jan 26, 2004 12:33:09 GMT -5
Ben-Ra introduced many books for Culdcept2Ex (PS2 Version) or Culdcept (PS2;N/A Version). I recognize such. It is only the Spell Card for influence.
If they is for Culdcept2 (DC Version), should have Reinca‚’nation of four sheets and a few Mesmerize.
Reincarnation of Culdcept2 threw away all the hands and has six Cards Draw. Since Reincanation was insufficient in four sheets, Mesmerize was used in order to use Reincanation, depriving an enemy of it.
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Post by armadi on Jan 26, 2004 22:31:40 GMT -5
OWell: What did Mistletoe do in Culdcept2?
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Post by OWell on Jan 27, 2004 10:44:05 GMT -5
OWell: What did Mistletoe do in Culdcept2? Mistletoe of Culdcept2. Cost: 70 G, Rarelity:S. 100G are obtained whenever someone of Cepters roll out 5-7 with a dice among two rounds. Mistletoe of Culdcept2Ex. Cost: 20 G, Rarelity:S. 50G are obtained whenever someone of Cepters roll out 5-7 with a dice among two rounds. That is, it was weakened.
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Post by Aluren on Jan 27, 2004 10:44:28 GMT -5
I answer instead.
Mistletoe Paying cost:70(DC) 20(PS2) Gain par hit:100(DC) 50(PS2)
I lacked writing.
I think that Decks Ben-Ra brought are include decks in DC version.
As exsample, I feel a deck(6) is DC-type plain. Therefore, (6) have no aptitude for PS2.
...I've lacked confidence in one's own English.
Best wish
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Post by Aluren on Jan 27, 2004 10:55:47 GMT -5
Excuse me,OWell I shouldn't have done it
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Post by armadi on Jan 27, 2004 11:31:11 GMT -5
Thank you for your insight OWell and Aluren. Also, since each gave slightly different info- I would like to note that OWell correctly posted the information for the English version of Mistletoe (and most likely for the DC version as well). Edit: actually, they both gave the same info- but Aluren's appears to be backwards. I know the PS2 versions numbers are 20 casting cost and 50G whever the appropriate number is rolled- these numbers are listed as DC in Aluren's post. So both people got it right- just one post had it backwards.
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Post by BWRyan on Jan 29, 2004 19:54:01 GMT -5
Uhhh... now I'm totally confused. Anyway, back to the original topic. One thing I thought of that hadn't been talked about yet. I only play with a few movement cards, usually a fly, an X, maybe one more. But I don't know how many times a creature on an expensive land has been killed, I have a creature flanking that land, and all I would need to do was pass that creature card and the land would be mine when I used the Territory ability to move my creature. But, the other player beat me to the spot. The larger your move is on any given turn, the more creatures of yours you're likely to pass, and the more options you have with the Territory ability. I like to envade a LOT using the Move command, so maybe using more flys, etc. would help me out. Also, the faster you move around the board, the faster you can get back to that creature you just placed so you can level it up before the other players reach it. Nothing is more aggravating than rolling a 1 and having a useless turn. Can't drop a creature down, can't use territory bonus. It happens more often than I'd like it to.
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Post by Ben-Ra on Jan 29, 2004 21:54:45 GMT -5
The problem with movement cards is that their strength varies with the size of the map you're on. On Dunnan, yeah, HWX is pretty pro. But on longer maps it may not be worth all that much.
A card I've grown fond of lately is Telegnosis. It's a self-status that enables you to use the territory command anywhere (as if you were at a fort/castle) for one turn, and goes back into your deck after you cast. It's versatle in that you can use it for leveling up, invasion or territory abilties as needed, and since it recycles it becomes more likely that you'll draw it each time you cast it. Of course, that can be a bad thing as well. Especially good on long maps (where ti can be a long time before you pass by a given territory).
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Post by BlueTorch on Feb 10, 2004 16:41:42 GMT -5
"The problem with movement cards is that their strength varies with the size of the map you're on."
Not always. Look at "Fly": It will pretty much always give you a consistant payback, since the die range increases with the stage size.
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