|
Post by utawoutau on Jun 25, 2004 0:19:04 GMT -5
Hey! I just realized a very effective way to utilize Binding Mist (and the Paralysis effect in general). Some of you guys may have already realized this yourselves - but I am very late in the game (16 cards and 4 medals to go) and I only just figured this out.
If you cast Binding Mist on a Boost Creature (Borgess, Ares, Dark Master, Sphinx, etc), you nullify their boost effect for as long as they remain paralyzed. So for example, instead of wandering around hoping to land on Morroc's Borgess or hoping to pull an Evil Blast or Magic Bolt so that you can blast that annoying guy - you can simply cast Binding Mist on him and Morroc's neutral creatures will no longer recieve the +20 HP bonus. (At least as long as Borgess remains paralyzed).
I haven't tested it myself, but this effect may also work on idols as well. Anyone know for sure?
Another great reason why Binding Mist is fast becoming one of my 'must include' cards!
|
|
|
Post by Nykkel on Jun 25, 2004 14:46:19 GMT -5
I don't know if it works on idols, but it works on Old Willows and Kelpies. Seems to turn off any special abilities of the card. So you wouldn't necessarily want to cast it on a Vision, for example, since that would disable the "HP -20 in combat" special ability that Visions have.
|
|
|
Post by utawoutau on Jun 25, 2004 23:17:12 GMT -5
Yeah, I knew that Paralysis turned off in battle abilities, but I was really impressed that it disabled out of battle abilities as well (boost, etc.) Good to know that it disables Kelpie and Old Willow's "quicksand" ability. Though I don't think any of the AI cepters use these cards (I've seen them in their decks but I they don't ever seem to use them). I don't think I would want cepters stopping at my Kelpie while he was paralyzed anyways.
|
|
|
Post by Thumpasaurus on Jun 26, 2004 18:03:06 GMT -5
Yes, I love binding mist (and if you love it too, I also highly recommend the use of Hydes as they can use this as a territory ability!).
Unfortunately paralysis has the same limitation as other curses in that it can be easily countered by savvy players. Swapping creatures, casting other curses, or even just moving the creature will remove the effect. It seems like a screwy loophole that you can actually use "Move" command on a paralyzed creature (and remove the effect at the same time). If it can't fight, use items, use boost skills, or use territory abilities, why can it still move?
|
|
|
Post by WhoseYerLilith on Jun 27, 2004 7:56:26 GMT -5
You know- this card was always one of those cards that when I viewed my spells, I thought "eh". But after hearing you guys rave about it, I decided to give it a try and I can definitely see the usefulness in it! I played with 2 in my 4 favorite decks and actually find them to be extremely useful. Not only do they demasculate the opponents tougher placed creatures, but it also seems to freak the opponent out enough where they will waste their own spells trying to get rid of it, like casting Peace and Fog on their own territories. Thanks for the good word!
|
|
|
Post by Nykkel on Jun 28, 2004 16:28:44 GMT -5
One AI player who uses Binding Mist (if I remember correctly) is Gemmory. At least, in Versus Mode... maybe not in Story Mode battles. That's how we found out that Binding Mist countered the Old Willow ability. My friend was trying to win the 1-on-2 medal by playing against Mullyn and Gemmory. Mullyn would cast Sink to counter the Willow (blue space = Willow doesn't stop you), and Gemmory would use Binding Mist on it.
Binding Mist is wonderful against opponents who use powerful defensive items that are stopping you from attacking. Petrify Stone, Gaseous Form, Holy Grail, and so on. I didn't realize how great the Paralyze curse was until I tried to pick up the 'no spells' medal. Went up against Selena at Malthessburg, and happened to have one Hyde in my deck. It came out early, and Malthessburg is such a small board that I got to throw a lot of Paralyzes around. Very very handy. Also good against her Ninjas, if you have something that can handle the initial 40 ST First Strike attack, but wouldn't be able to deal with her slapping a weapon down along with it.
|
|
|
Post by Daimaoh34 on Jun 28, 2004 20:20:10 GMT -5
Yes, the paralyze effect can come in very handy. I already used it when I first started playing to negate first attack and negate any items my opponents would want to use, but after finding out it puts a stop to the global/creature effects, it becomes more versatile.
|
|
|
Post by Bob Smith on Jul 2, 2004 5:14:39 GMT -5
I've tried 'em out and I have to say every deck now has 4 in them...incredible card!
|
|
|
Post by masonik4 on Jan 19, 2005 21:44:04 GMT -5
I t is amazing that I am near the end of the game, I have collected 20 medals and about 2000 cards, but I have only a couple of the Binding Mist. There are a huge part of my decks, and when at all possible I try to keep both of them in the deck. They come in handy when I was practicing against Selena while working on some medals. On dumber AI characters they won't bother changing the condition. Someone like Zagol can't because he does not use spells, but I have found that a paralyzed creature can still attack if the controller uses the "move" option on territory command. Keep that in mind when using Binding Mist. But I really like this card.
|
|