Post by Matt The Pirate on Mar 30, 2004 19:05:18 GMT -5
First of all I gotta hand it to the programmers for all the great options and customization they built into this game so this is not a complaint. But doesn't it seem like there is a fundamental problem with the way viewing other peoples hands works? Agains human opponents you can see their hand as they are making decisions and both sides can do it so it is fair. But against the CPU the computer plays much faster than a human so it is almost impossible to keep a good leash on what he is holding. Conversly the computer gains a second advantage because he very obviously knows what you are holding no matter how fast you play. Sure you can try to peek into his hand as best you can but keeping track of all his cards impossible and keeping tack of more than one CPU player at a time is definitly not happening.
I am a beginner but as far as I can see there is no way to mediate this unfair advantage in this version of the game. I do have a few ideas of what could be done about this in future versions to make the game better.
Options:
1. Slow down the computer even if it is just during the time his full hand shows after drawing a card off his deck.
2. If you could pause the game while the CPU makes his moves you could freeze the screen anytime his hand is showing. Seems like the simplist solution.
3. You could build in an option at the setting menu called "Open Hand/Hidden Hand" applies only to games where one human opponent plays and the rest are CPU controlled. "Open" would mean the way it plays now and "Hidden" would mean when the CPU is playing you do not see any of his cards including when he draws a card; conversely the CPU players could be programmed to not know each others cards or the human players cards even though they are viewable to the human player on screen.
Note:
Option 3 can actually be added even if option 1 or 2 was built in for Open Hand games. Obviously Hidden Hand games cannot be played anytime more than one human player is involved so they would always be Open Hand games.
It would be cool because Hidden Hand games would strategically be a lot different.
Matt The Pirate
P.S. If anyone knows a way currently to mediate the problem I am talking about please pipe up.
I am a beginner but as far as I can see there is no way to mediate this unfair advantage in this version of the game. I do have a few ideas of what could be done about this in future versions to make the game better.
Options:
1. Slow down the computer even if it is just during the time his full hand shows after drawing a card off his deck.
2. If you could pause the game while the CPU makes his moves you could freeze the screen anytime his hand is showing. Seems like the simplist solution.
3. You could build in an option at the setting menu called "Open Hand/Hidden Hand" applies only to games where one human opponent plays and the rest are CPU controlled. "Open" would mean the way it plays now and "Hidden" would mean when the CPU is playing you do not see any of his cards including when he draws a card; conversely the CPU players could be programmed to not know each others cards or the human players cards even though they are viewable to the human player on screen.
Note:
Option 3 can actually be added even if option 1 or 2 was built in for Open Hand games. Obviously Hidden Hand games cannot be played anytime more than one human player is involved so they would always be Open Hand games.
It would be cool because Hidden Hand games would strategically be a lot different.
Matt The Pirate
P.S. If anyone knows a way currently to mediate the problem I am talking about please pipe up.