Post by papaj7238 on May 17, 2007 18:07:31 GMT -5
I created this deck early on in my culdcept days and it is definitely one of my favs. It has earned me many victories and really has only one real weakness. If the stage doesn't have a temple it causes major problems. It's a heavy mana producing deck, and It needs an outlet for that mana and symbols is the key. Well here check it out.
Creatures
4-goblins ( well duh it is goblin city )
4-skeletons
2-baldanders
2-amber mosquito
since goblin city focuses on mana production these creatures work wonderfully because the most expensive is the brass idol at 40g, so walk around and drop 'em wherever you can. you'll see why. and of course the idol is key if you get it early so you can get to the cards you need.
items
4-necro scarabs
1-talisman
4-hell blaze
2-nuclear fusion
Items are not very important in goblin city as you can see, so i just threw a few in there just in case you needed to defend a land or possibly take one over, but it's all about mana so once again that's not very important.
spells(now here is where it gets fun)
4-barrier
4-goblin cave
4-foresight
4-spartoi
1-drain magic
1-soltis
1-lightcraft
4-demonic trade
The meat and potatoes of this deck comes from the spells. first off let me start by saying that I believe that Soltis and Lightcraft should be in every deck. If you don't have them start getting medals now because they BELONG in all decks without question.
The deck is very simple you want to litter the map with cheap to cast creatures. use no prejudice if you land on an open land take it without question. barrier is an amazing card, if you play your cards right you can pretty much be invulnerable to spells the entire game. goblin cave and spartoi help you to litter the map with your minions. use foresight to get the cards you want when you need them. Now the beauty of goblin city is this DEMONIC TRADE when you cast this, it will turn all of your creatures to goblins and give you 100 mana for each one. why would you want all your creatures to be goblins...Does it matter when they were already goblins to begin with. BEAUTIFUL. if you have 4 demonic trades in your deck and a lightcraft(reshuffles your deck) you do the math. if you have ten goblins on the map, and you turn them all into goblins. that's 1000 mana. and if your holding more than one Demonic trade. like I said before though if there's no temple, than you have no outlet for the mana. which isn't totally bad if you manage to keep barrier on yourself, but if at any time you aren't protected, Drain magic than becomes your worst enemy. other than that I have had a high win percentage with this deck. Tiny maps also pose a problem because there isn't much room for my goblins to run wild, and goblins are easily stepped on, so it helps if the map is large. HAVE FUN
Creatures
4-goblins ( well duh it is goblin city )
4-skeletons
2-baldanders
2-amber mosquito
since goblin city focuses on mana production these creatures work wonderfully because the most expensive is the brass idol at 40g, so walk around and drop 'em wherever you can. you'll see why. and of course the idol is key if you get it early so you can get to the cards you need.
items
4-necro scarabs
1-talisman
4-hell blaze
2-nuclear fusion
Items are not very important in goblin city as you can see, so i just threw a few in there just in case you needed to defend a land or possibly take one over, but it's all about mana so once again that's not very important.
spells(now here is where it gets fun)
4-barrier
4-goblin cave
4-foresight
4-spartoi
1-drain magic
1-soltis
1-lightcraft
4-demonic trade
The meat and potatoes of this deck comes from the spells. first off let me start by saying that I believe that Soltis and Lightcraft should be in every deck. If you don't have them start getting medals now because they BELONG in all decks without question.
The deck is very simple you want to litter the map with cheap to cast creatures. use no prejudice if you land on an open land take it without question. barrier is an amazing card, if you play your cards right you can pretty much be invulnerable to spells the entire game. goblin cave and spartoi help you to litter the map with your minions. use foresight to get the cards you want when you need them. Now the beauty of goblin city is this DEMONIC TRADE when you cast this, it will turn all of your creatures to goblins and give you 100 mana for each one. why would you want all your creatures to be goblins...Does it matter when they were already goblins to begin with. BEAUTIFUL. if you have 4 demonic trades in your deck and a lightcraft(reshuffles your deck) you do the math. if you have ten goblins on the map, and you turn them all into goblins. that's 1000 mana. and if your holding more than one Demonic trade. like I said before though if there's no temple, than you have no outlet for the mana. which isn't totally bad if you manage to keep barrier on yourself, but if at any time you aren't protected, Drain magic than becomes your worst enemy. other than that I have had a high win percentage with this deck. Tiny maps also pose a problem because there isn't much room for my goblins to run wild, and goblins are easily stepped on, so it helps if the map is large. HAVE FUN