yelosnow
Knight
Ba=AL built my hotrod!
Posts: 26
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Post by yelosnow on Mar 29, 2006 11:00:19 GMT -5
I’m sure this is just about standard a book as they come but I figured id post it up anyway it fares well against the npc and I have not been able to play against a human yet which I am sure it wouldn’t be so fast against but I like it and I usually have a mutated kelpie on a lvl 2 territory by round 3-4 with a water shield in hand. if ya have any comments feel free also I don’t have multiples of everything or “ALL” the cards yet so as I play it will be better refined.
Brass idol x2 Mujina x2 Amazon x3 Kelpie x4 Lilith x4 Wall of ice x3
Boomerang x2 Water amulet x2 Water shield x4
Greed x3 Holy word 0 x2 Holy word 10 x3 Influence x2 Manna x3 Mutation x3 Phantasm x2 Prophecy x3 Revelation x3
[/b]__________________________________ well whacha think ive looked at some of the other deck lists and feel (though I am a newbie) its is compairable, lol and for some reason it reminds me of a blue green lure deck I built back in my MTG day, please feel free to give me a bit of feedback
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yelosnow
Knight
Ba=AL built my hotrod!
Posts: 26
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Post by yelosnow on Mar 31, 2006 10:56:46 GMT -5
Well I lost twice in a row on cratos #2 so I did a little sideboarding heres what I came up with, Brass idol x2 Amazon x2 Bunyip x2 Kelpie x4 Wall of ice x2 Gaseous form x2 Water shield x4 Banishing ray x2 Holy word 0 x2 Holy word 10 x3 Land protection x4 Manna x4 Mutation x3 Permission x4 Prophecy x3 Revalation x3 Shatter x2 Triumph x2 It won three times in a row pretty solidly with little resistance lol the third match was the best I was able to drop 2 wall of ice to the right of the castle use permission, circle around cast triumph, lap bonus lvl up, exchange ice for kelpie's... etc… and in about 6-7 turns I still hadn’t touched the fort once yet I had a solid lock on the board with moroc and leo stuck in limbo! Lol my best match yet its very nice to be able to sideboard as much as I want when I want! i feel its a pretty solid cratos#2 deck with a little more playtesting and finetuning i should have some very focused versions of it Lol see below
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Post by scoringrubric on Apr 2, 2006 12:46:03 GMT -5
Looks like a happy situation for them.
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Post by lando griffith on Apr 14, 2006 10:38:49 GMT -5
nice.... and they are mutated
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yelosnow
Knight
Ba=AL built my hotrod!
Posts: 26
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Post by yelosnow on Apr 14, 2006 15:19:45 GMT -5
i keep tooling around with it and trying different creatures, my goal is to have as few creatures as possibe to get one kelpie ASAP on the board near the castle iv uped the wall of ice to 4x pulled the bunyip as i dont care about offence and added gremlin amulets and the shield that gives 20 hp an stops scrolls.
i have it down to where the "lock" is secured in about 4-5 turns since with the permision and triumphs i dont have to cross the board it works disgustingly well against the cpu although i have been working on a creatureless controll book that ill post up soon when i have a few bugs worked out (i can say i think it would destroy any deck bassed around creature controll of the board) more on that later
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yelosnow
Knight
Ba=AL built my hotrod!
Posts: 26
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Post by yelosnow on Apr 18, 2006 15:13:07 GMT -5
New edit… for the cratos 2 version, lol it probably will never end…
Brass idol x2 Kelpie x4 Shell creeper x2 Wall of ice x4 Gaseous form x2 Magic shield x2 Water shield x2 Drain magic x2 Holy word 0 x2 Holy word 10 x2 Land protection x4 Manna x4 Mutation x4 Permission x4 Prophecy x2 Revelation x3 Soltis x1 Triumph x2
Now this version is strictly for cratos map #2 I dropped the bunyips and amazons in favor of more wall of ice and shell creepers for cost effectiveness magic shields for scrolls which are really the only weakness once I get a mutated land protected kelpie, I think its in its closest to final stage as I have tried some number of different cards and am liking the speed at which I am able to pull off the lock, yet lol I am a tinkerer and cant help myself from experimenting…
Yel0~
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Post by manji on Oct 1, 2006 19:51:42 GMT -5
Interesting...I'm running a mono-blue kelpie as well, but without the mutations...are they that useful?
I'm lookin' for anything to make my deck more consistent (although it's fairly good as is), and if there's a nice mutation trick, I'd love to hear it =)
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