I realize that the answer to this question depends heavily on the sheer randomness of the reward system but what would the easiest theme to shoot for with a new deck early in the game?
I have been making some fair headway with the Yellow/Blue deck the game started me with (with some major tweaking) but I am getting the impression that a dual color deck will only get me so far and I'm thinking of building a first attack deck.
Post by The Associate on Jan 30, 2008 1:33:50 GMT -5
Unlike most other console/PC versions of CCGs, Culdcept doesn't exactly give you a predefined deck with which to work with, so it's pretty much a matter of improvising with what you have until you pick up enough cards to get an idea of what you want to work with.
The good thing about Culdcept is that win or lose, you'll still get a decent amount of cards- winning increases the numbers and rarity of course but you won't stall for long as opposed to other games.
Post by TheForgottenTaxi on Jan 30, 2008 13:18:01 GMT -5
Actually, a two color book is fine in most cases. Early in the game (especially on Dunnan) it seems like four colors is the way to go, but I think the general consensus is that you're better off picking roughly two colors (sometimes one, occasionally three) and focusing on getting chains in those colors.
Then again, the game doesn't tie you down in any significant way, so feel free to use as many as you like.
It generally takes a long time to get enough cards to get anything like a coherent theme, by the way. Just focus on winning for a while, and honing your deck to fit your play style.