Post by nomadarchitect on Apr 17, 2006 6:37:51 GMT -5
Hey all. Fistly, I'm wicked happy this site exists, and many thanks to everyone here.
I'm in desperate need of some help in the battle against Selena and Pickett in the first tourney mode. I had no trouble beating each of 'em individually, but together I'm at a loss. I'm at the point of frustration where it seems to me that the cpu may have an unfair edge. i.e. seeming to always land on prime real estate and having the exact items needed to take down my creatures always in hand. I'm unsure what kind of deck I should make to combat Pickett's item heavy red, blue, green deck. I may be overthinking things a bit, but I'm still trying to improve my deck construction abilities. Any ideas?
Well, here's a few suggestions, though I haven't really tried them out, so I can't guarantee results...
Since both Selena and Pickett have green creatures, it may be a good idea to make a green deck yourself, employing Coati and Mudmen (Coati get a ST boost for each green creature on the board, Mudmen get an HP boost. Level up Mudmen that you place, and attack your opponents' territories with the Coati.) Another consideration for this strategy may be to include a Gooba Queen or two, in order to more rapidly increase the number of placed green creatures. Furthermore, you could use the Mummy card, if you have it. This is a pretty good defensive card to begin with, but then it also gives you money (the more times you've lapped, the more money you get) if it gets destroyed. Since this board has two castles, you actually lap pretty quickly, making this ability even better.
Both the Mummies and Coati can use any items, but I think the Mudmen are unable to use armor, so you may need some Gaseous Forms (at least until you manage to get so many green creatures out that the Mudmen have enough hit points to manage without any item.) The Earth Amulet is also rather impressive, since it gives first attack, which can really help in certain situations.
As far as spells go, Manna would probably be good for the same reason as the Mummies. Movement cards (the Holy Words, Haste, Fly, etc.) would help control your movement so that you can avoid the high tolls of your enemies, or try to make them land on yours (if you can effectively defend it, that is).
That's all I can think of for now... hopefully some of this will help, but in any event, try not to get too frustrated. Sometimes it takes a while to collect the cards that would be best for a particular situation, and sometimes the luck just doesn't go your way, but it all eventually turns around. Good luck!
Sometimes it just takes luck. I beat this one like a breeze the first time through last night, (accidentally) using a saved deck I had built back when I had only about 600 cards to choose from and had never updated even though I now have 1800 cards to choose from. Pickett's starting hand was full of creatures that had additional land requirements (i.e., you had to already have a creature placed on land type X to be able to cast it), so he was unable to claim any territory for the first two laps. And Selena played very conservatively, so she was no threat. My deck had three walls of each colour, six of the best creatures of each colour (40/40 or better, mostly with first strike or critical hit), a few Holy Words, a couple of Feasts, a Find, two each of Masamune and Prismatic Wand, and a Boomerang.
One thing to keep in mind for any matchup is that the computer cheats by looking at your hand, so if you've got something in there that'll wipe him/her out, or likely prevent him/her from performing a certain action successfully, the computer will not make that play. So, for example, if you have Ice Storm (I think - 20 damage to all red creatures) in hand (and enough mana to play it), Selena will hold off summoning red creatures on empty lands, essentially cutting her available creatures in half.
Finally, be aware that the CPU characters can use the board and/or your own creatures against you. For example, I've often seen them attack my Flame Lord when I had less than 100G available, even though they didn't have a chance of winning, just so that I would get stripped of the 100G after battle and have to release a land to pay the Fire Lord! Similarly, I've been attacked by the Amazon even though there was no way it could beat my creature, just so it could steal more G than I had, and so force me to release a land to pay it (good strategies to use against the CPU if the circumstances arise, btw).