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Dec 28, 2009, 3:33pm




Culdcept Forum :: Culdscience Institute - SAGA Hall :: Culdcept SAGA Strategy :: Culdcept Formulae Cheat Sheet
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TopCat
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 Culdcept Formulae Cheat Sheet
« Thread Started on Feb 15, 2008, 11:57am »

Knowledge is power.

Land value =
Base Value * 2^(Lv-1) * Cm, where Lv is the level of the land, and Cm is the chain multiplier.

Land Toll =
Land Value * Tm, where Tm is the toll multiplier.

Chain multiplier (Cm):
Cm = x1 for a 1-chain, x1.5 for a 2-chain, x1.8 for a 3-chain, x2 for a 4-chain, x2.2 for a 5-chain or higher.

Toll modifier (Tm):
Tm = x0.2 for level one land, x0.3 for level two, x0.4 for a level three, x0.6 for a level 4, x0.8 for a level five land.

Base Symbol Value of color X in area Y =
In area Y, number of starting lands of color X / 40.

Symbol Value of color X in area Y (Vs) =
Base Symbol Value + (Total Land Value of color X - Base Symbol Value) / 100

Total Symbol Value color X in area Y =
Symbol Value * N, where N is the number of symbols of color X in area Y.

Lap bonuses:

Base bonus = Default MP * ([Default MP / 10] * [Number of laps - 1])G
Land bonus = Number of lands possessed * 20G
Symbol bonus = Value of symbols owned / 10G
(One is only awarded the symbol bonus if they own the most symbols of a particular color in an area)

Thanks to Owell for posting up the Lap Bonus and Symbol Value calculations.
« Last Edit: Feb 17, 2008, 2:46am by TopCat »Link to Post - Back to Top  IP: Logged

GT El Funk
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 Re: Culdcept Formulae Cheat Sheet
« Reply #1 on Feb 22, 2008, 4:36pm »

I'm sorry.

The portion which was wrong in the original article was corrected today.
(It had remained as it is fairly for a long time)

- "Base Bonus" = "Default MP" + [ "Default MP"/ 10 x ("Number of Lap(s)" - 1) ] .

http://culdcept.proboards27.com/index.cg....ge=1#1146980738
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OWell
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 Re: Culdcept Formulae Cheat Sheet
« Reply #2 on Feb 24, 2008, 1:36am »


Quote:
Thanks to Owell for posting up the Lap Bonus and Symbol Value calculations.


SedaiKouTAI taught It first. Gratitude.
http://web.archive.org/web/2003072907333....rpz/xzrxrm.html
(Encodeing to Shift-JIS)

世代交TAI(SedaiKouTAI) 's Page:
http://www.geocities.co.jp/Playtown-Dice/2551/
« Last Edit: Mar 19, 2009, 3:22pm by OWell »Link to Post - Back to Top  IP: Logged
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 Re: Culdcept Formulae Cheat Sheet
« Reply #3 on Mar 19, 2009, 7:49am »

Geomorphic Changing Cost :

  • Non Element land : Cost = [ land level * 100 ] G
  • Fire/Water/Earth/Air Element land : Cost = [ land level * 100 + 200 ] G

Refer to ”Culdcept DS OFFICIAL PERFECT GUIDE”(Japanese book).
Information on mail orders :
http://www.play-asia.com/paOS-13-71-lz-49-jp-70-33vy.html
http://www.amazon.co.jp/%E3%82%AB%E3%83%....37467605&sr=8-3
« Last Edit: Mar 31, 2009, 12:06am by OWell »Link to Post - Back to Top  IP: Logged
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 Re: Culdcept Formulae Cheat Sheet
« Reply #4 on Mar 19, 2009, 8:24pm »

Lap bouns table :

http://www.asahi-net.or.jp/~dd7h-stu/culdcept/others/01.html

Automatic translation : http://www.yakushite.net/cgi-bin/WebObje....thers%2F01.html

If a page opens, check --> [x] 未承認辞書を使用する
and click [再翻訳] (retry translation).

(Refer to 重力制御(Gravity Control) )

« Last Edit: Mar 31, 2009, 12:07am by OWell »Link to Post - Back to Top  IP: Logged
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 Re: Culdcept Formulae Cheat Sheet
« Reply #5 on Mar 20, 2009, 1:35am »

In order to raise land to the next level, the same magical power as value of present land is simply required.

Magical power required for the land of 5 levels is 16 multiples to Basic land value at the time of 1 level.

  • cost = (Basic land value) * [ (target's land level) - (present land level) ] G

« Last Edit: Mar 20, 2009, 1:39am by OWell »Link to Post - Back to Top  IP: Logged
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